Some sort of variation of earth except mythical creatures exist and some humans have evolved to wield special abilities. Creatures living in this world can be classified similarly to the way we do on Earth, with some fantasy/fictional additions included
Mythical creatures such as mermaids/sirens, demons/imps, nymphs, elves, fairies, goblins, and the occasional "fallen angel" (although theories on where they fall from differ largely) exist in this world. Other more obscure creatures exist here too, as well as more animalistic creatures such as unicorns, griffins, and dragons. There is a lot of mixing between compatible species, and so new creatures are constantly being discovered
about 20% of the population are these evolved humans, labeled as "gifted humans". those with gifted parents are more likely to receive an ability upon birth, as the chance of an ability largely depends on if it runs in the family
About 20% of the human population are further evolved than the remaining 80%, called "gifted humans". Those with gifted parents are more likely to be gifted themselves, as the gene is generally recessive
Gifted humans possess special abilities that their bodies have adapted to host. The type of ability ranges, and isn't always the same as that of one's birth parents (although it is much more common). More abilities continue to be discovered, but generally fall into the following categories:
Ability with a physical form that is summoned by a person (e.g. weather summoning, illusions, many nature-drawn abilities)
Ability without a physical form that is channeled through a person (e.g. extreme strength, telepathy, necromancy)
Already-existing matter that can be manipulated by a person (e.g. fire manipulation, potions/runes, telekinesis)
Many abilities blur the lines between these three categories, but for the most part, can be classified into one or the other. No ability is all-powerful and every ability has its limits and/or downsides, generally in relation to its category.
For example, abilities that rely on already-existing matter are unable to create new matter, only control what's already there. An unseen ability channeled through a person will only be as strong/effective as the person's proficiency with their ability. A physical manifestation summoned by a person will only last as long as the thing used to summon it, and will often eat away at that thing to maintain its vitality
Each gifted human is born capable of assuming an alternate form in which their ability is stronger and more easily channeled. The alternate form is generally more animalistic and tends to be a very abstract reflection of their life. This is because every gifted human's abilities are more easily channeled through heightened emotion, and so their alternate form is essentially the sum of all of their strongest emotions and experiences
Gifted humans have a higher chance of finding work because their abilities can improve their performance. There is a range of different abilities (and more continue to be discovered), but if one is in an environment that their abilities benefit, they will have an easier time
For example, the Flores family is known for being exceptionally skilled in the use of fire and heat, as their bloodline contains many humans gifted in heat manipulation. As a result, their family is able to thrive in the fire region, Agnacia, and their exports make up a significant portion of their district's - and region's - yearly revenue
It's also important to bear in mind that just because someone is born in a specific region does not mean they must go into a line of work specific to that region's resources. just like on Earth, products are made globally, but some have more success than others
This world is larger than Earth, although not a huge amount so. This has resulted in a wide range of beliefs across the planet
In the more rocky, mountainous areas of the world, beliefs tend to focus on a collection of less individually powerful but more numerous deities. Communities in this part of the world have less contact with each other, therefore making it harder to assimilate with each other, so their beliefs have merged into a bit of a disorganized amalgamation of gods, spirits, and powerful beings. Small temples are built throughout the forests for travellers to stop and pray to the resident deity of that area. Most people have beliefs, but they do not place as big of an emphasis on them as in other parts of the world because surviving in the climate requires most of their focus. Their deities are usually turned to only for guidance or in times of need. In the deep forests and mountains, creatures and animals evolve to be larger and more powerful themselves, and many beliefs stem from sightings of these creatures. Folklore runs rampant in this part of the world
In the flatter, grassy areas with thinner forests, beliefs tend to be quite monotheistic, focusing on one, sometimes two or three, all-powerful deities that stem from the natural world. Inhabitants of these lands place a great significance on their beliefs, raising animals in the finest ways possible in order to offer them to their god(s). People who follow this belief are regarded as caretakers of the land, created to watch over the world and keep it strong and healthy for their creator, who is simultaneously its own being and also the land itself. A strong emphasis is placed on balance within the natural world so as to not upset the god(s), and communities are very in-tune with natural patterns and signs of oncoming bad times (crops wilting, cloud shapes, moon phases/position in the sky, etc.)
Nearer the ocean, spirits embodying and ruling over specific things are popular. A spirit of the ocean, a spirit of the sand, a spirit of the ground, etc. Offerings are not made to these spirits but prayers are said in hopes of being brought bountiful and safe times. Prayers are often said before killing other living beings (for food, usually) too, so as to ask the spirit's permission/forgiveness before taking a life. Meditation is also popular in these areas, as it is believed to bring one closer to the spirits and heighten one's senses and abilities
Most areas believe in an afterlife or embodiment of death in some way, shape, or form. Many also believe in the opposite -- of an embodiment/bringer of life. Even those who do not follow a specific belief tend to have this core belief, as symbiosis and the circular nature of life is leaned into much more in this world
In more urban areas, there generally tends to be a mix of beliefs. Depending on where one is situated, the beliefs may lean more towards one than another, but usually there are enough resources to support everyone's way of life. However, it doesn't mean it is necessarily accepted
human-occupied land is sorted into regions based on the resources available there. regions are divided into districts (provinces) based on living conditions, imports/exports, border/tribe disputes, weather, and other factors. each district contains a handful of cities, towns, and/or villages
for example, the fire region specializes in blacksmithing, heating services, metalworking, etc. the richest district is where the region exports the most of its goods, and is also home to the Flores family, which is possibly the most well-known name in the fire/heat business. poorer districts export fewer/lesser quality goods because of the resource availability around them, but still exist due to population demands
on a worldwide scale, each region's government must attend to the needs of its districts to assure that no one falls into starvation or poverty. however, the gap between most regions' wealthiest and poorest districts is still far too large
it's very much possible to climb your way up through the districts, starting in a poorer district, but it requires a lot of resolve and patience (also money and a good job), so a lot of the poorest districts are stuck in a cycle of poverty while the richest districts don't take matters into their own hands to help because they're rich so what else do you expect lol
districts are numbered based on their age, so the oldest district will always be the 1st. the oldest district also usually contains the capital city of the region
a region with many districts is seen as progressive, but one with too many is seen as greedy or expanding too quickly for its own good
a region can contain as many districts as its government wishes or needs, as long as they have the finances to support all of them to at least the minimum standard, and the money and space to expand their region if need be
each region has their own name, but must still use the one named after their main resource when referring to official affairs
a region would refer to themselves as [chosen name], the [resource] region
ex: Tarnora, the Stone Region
same goes for districts
[chosen name], district [number] OR [chosen name], district [number] of the [resource] region
ex: Subara, District 2 / Subara, District 2 of the Stone Region
other regions contain tourist attractions, entertainment, and education as well, although a good portion of it is designed to cater to the region's resources
in the sea region, tourists go on whale-watching trips, or enjoy seafood with a view of the waves. education services available like to focus on practical, useful skills such as fishing, boating, swimming, or cooking
moving regions and districts is completely fine, and people do this as freely as we in our world move cities, states and provinces, or countries. however, by moving regions, one will expose themselves to an entirely different way of life, especially in the workforce and education system, due to their new home being focused around an entirely different resource.
specializes in metalworking, blacksmithing, and fine arts to do with heat, metal, and fire. exports heating services, geothermal energy systems, some metals and ores, diamonds, gold, expertly forged metal tools especially cutlery, some crops, natural gas, and weapons
very warm climate. only ever snows in the mountainous border dividing it and tarnora, the stone region. lots of beaches, and volcanoes in the more uninhabitable parts. forest fires are common but controlled, and the region has very rich and fertile soil due to the constant regeneration of vegetation, plus the volcanoes. lots of hot, sandy, desert-like areas, with some forest areas closer to its borders with cooler regions. comparable to australia
agnacia's industry is closely associated with that of tarnora's to mine ores, metals, and minerals to do with volcanoes. in the past, this has caused many disputes over land
mines ore, metals, precious stones, coal, crude oil, and natural gas to export to other regions. the region's mountain range is also popular for tourists and nature enthusiasts, offering skiing, nature sightseeing, and other outdoor activities
cooler climate than agnacia and less fertile land. lots of mountains and valleys, and an average higher elevation than the other regions. inhabitable, but a little more difficult due to the fluctuation of the weather between extremes -- regular snow in the winter, but warm summers. comparable to the albertan side of the canadian rockies
due to the uneven nature of the mountains, many small villages have sprung up in secluded valleys in and around the mountain range. they are generally left alone as interacting with them would be too costly and use up more effort and resources than anyone would gain from it. these villagers have developed their own ways of life to deal with the cold winters
main source of lumber and renewable energy. exports their natural resources to other regions for things such as construction
specializes in hydroelectricity, water filtering, and fishing. famous for having the best seafood of all the regions
grows crops and tends to animals, making sure that there's enough food to feed the regions. assures that humans and non-humans maintain a peaceful balance so that humans can continue to eat other animals
handles all trading and takes care of the flow of imports and exports from other regions
the capital is at the centre of all the other regions and acts as the "conductor" of everything. it makes sure each region does their job and meets the needs of the other 4 while keeping their own districts balanced
the capital specializes in services and entertainment, as it has no specific resource. it is situated with convenient access to all of the other regions, and right where the land is just about a mix of everything. it's an ideal place to live as the weather never gets too extreme and the ground contains a balanced blend of the natural resources available in bulk in other regions. these resources are tapped into in the capital, but only in small amounts, as it's harder to separate one resource from another. comparable weather-wise to bogota, colombia, or vancouver, canada
as a result, the capital offers tourist attractions, entertainment, a variety of shops, and some of the most prestigious education services in the world. rich families from other regions will send their children to the capital's schools, and rich older couples will retire to the capital's picturesque homes later in life. critics and less fortunate districts will often say the capital doesn't contribute anything back to the regions, but it's usually those who have never experienced it themselves
the capital is populated by mostly wealthy people and tourists because travel between regions is quite expensive, for the same reasons that travel between countries on our Earth is expensive. plane trips, lodging, food, the likes. however, the cost of living long-term at the capital is a little bit higher than average, once one gets over the tourist attractions and services designed to grab your money
where most of the story happens
(outdated uniforms)
the school (unnamed) is located in the capital, in one of its richest cities. it is a well-known, widely-renowned school for gifted humans, magic users, and other mythical beings. students attend this school starting at age 16 going on 17 (end of grade 10), and graduate at age 20. therefore, it can be compared to a vocational school of sorts. (replaces grades 11 & 12, plus first 2 years of uni)
students' special abilities are honed here and they are opened up to opportunities better suited to their skillsets. they earn university credits so that they do not fall behind, should they choose to pursue further education afterwards. other schools of this sort exist, but this one is the most highly regarded, and offers the best resources, teaching, and future opportunities.
where kaz grows up
nothing here yet because i am lazy
kaz's family home. where the climax of the story takes place
basement
second floor
first floor
third floor
nothing here yet; will update when i have the time
where keia grew up
just like a shit ton of trees and snow idk what to tell you man
literally where i dump everything that happens in the story so i can keep it organized and planned out. contains major spoilers so i'm keeping it private for your own sake but also because i don't want everyone and anyone knowing my plans >:( like what if i actually finish this story one day and publish it but everyone already knows how it ends? that would be sad
anyway, for those of you special chosen ones, you'll receive the link to the page once you enter the password. either copy and paste it into the search bar or right click and open in a new tab. if you would like access to this page, message me for the password. please don't share the link once you have it
NOTE: the link has to be copied and pasted/opened in a new tab because if you click directly on it, it'll just say it's redirecting you and then won't do anything because it's an embed