Other projects
Game Jams and others
Some highlighted game jams and other projects I've partaken in. More can be found on my Itch.io page: https://smolwolfis.itch.io/
Root Rancher
2023 | Game Jam Project | Unreal 5
Teamed up with five programmers to participate in the Global Game Jam 2023. The theme was Roots - our game takes place in a ranch where the player uses a rope lasso to capture roaming root vegetables in order to complete food orders.
I was the 3D artist/ UI designer of the group - I was involved in creating 3D assets (modelling environments/ vegetables and rigging animations for the characters) and the UI design.
Art Breakdown:
https://www.artstation.com/artwork/391XxA
Play it here!:
https://creativenchaotic.itch.io/root-rancher
Main Responsibilities/ Role:
3D artist & rigging: Created assets for the five roaming vegetables which were modelled, textured and rigged in Blender. Created environmental assets such as modular fences, hay stacks and the billboard.
UI Design: Created icons for the GUI of the game such as the veggie icons, volume icons and other 2D illustrations.
Foodniverse
2022 | Group Project | App Design
Taking part in the 2022 cohort for GloW-Design Gel-Lab Design Studio, a global creative think tank initiative; I was teamed up with several individuals from all around the world from different disciplines to complete a set creative brief for the client.
With the theme "Genius Loci", we designed a mock-up for a family-oriented cookbook app that collects recipes from all around the world where families can cook global recipes and learn about their local cultures/ history.
Main Responsibilities/ Role:
Responsible for the concept art and asset creation of the app, as well as designing visual mock-ups for the final app.
Designing icons, buttons, interactive features and the overall visual direction of the app mockups. Involved in the creation of mascots in-app.
Kept in communication with teammates from different timezones.
Lost (and found!)
2021 | Game Jam Project | Boat Minigame
I teamed up with the same members of my student team from the Professional Projects module, to take part in the Global Game Jam 2021. This game was also done remotely online due to the COVID-19 pandemic.
The theme was Lost and Found - our game was about rescuing survivors on deserted islands and avoiding sharks on the way. I was mainly involved in the background art, UI, player ships and other icons.
Play it here!:
https://steffn0.itch.io/lost-and-found
Main Responsibilities/ Role:
Co-designer: Worked with other designers in conceptualising gameplay mechanics, features and UI/UX design.
Asset artist: Created assets for the player boat, shark obstacles and pickups such as fuel and shields. I created sprites for the survivor boat to deliver survivors. I also illustrated the main menu and screen title, as well as the ocean background.
UI Deisgn: Created icons for the GUI of the game such as the health bar, icons to represent the amount of survivors on the boat and the ones saved.
Lost In Dimension
2020 | Game Jam Project | 2 Player puzzle game | Unity
I took part in the Online Together Jam that was hosted by YMCA Scotland, to produce a game with the theme of "Mentor-Student".
This theme was open which we eventually interpreted as a two-player game involving two kids trapped in parallel universes with one player having movement and interaction with the world around them, and the other having text-based answers.
The two players would need to interact in order to solve puzzles that each other cannot see.
Play it here!:
https://astergio.itch.io/lost-in-dimension
Main Responsibilities/ Role:
Co-designer: Discussed gameplay mechanics and features with the team. Ideas of linking narrative and storytelling with our gameplay, as well as the dual use of text based adventure vs. platformer puzzle game for the different players.
Responsible for the narrative aspect of the story; writing a story for the game to follow.
2D Art: Primarily designed the player characters; creating animated sprites for walking and idle. Creating profile sprites for the other player in the text based game - providing differing emotions.
Creating backgrounds for the text based component, as well as the start screen.
UI/ UX Design: Designed the UI layout of the text-based component and main menu (features, buttons, icons etc). Icons for the platformer element for player prompts.
Creating the presskit and PDF for the team to submit.