About Me
Hey there!
My name is Martin,
I'm a recent Games Design and Production graduate at Abertay University with a 2:1. Also was a Grads In Games Student Ambassador, representing Abertay and helping promote GiG events to students.
I am passionate about character design, UI/UX design, environment, and 2D concept art.
I have a plethora of experience working with standard 3D modelling software such as Maya, Blender and Z-Brush as well as 3D texturing tools such as Substance Designer/ Painter. I also have great proficiency in 2D software such as Photoshop, Procreate, and Figma.
I love playing RPGs, visual novels, indie games and other narrative-based games that feature immersive storytelling and characters. Aside from games, I have an interest in sketching, writing stories, cooking/baking and a general D&D enthusiast!
Current Qualifications:
MProf Professional Masters in Games Development (Current)
BA (Hons) Games Design and Production - Abertay University
Achieved a 2:1 with a 3.7 GPA.
TECHINCAL SKILLS/ PROFICIENCIES
3D PROGRAMS
Autodesk Maya
Blender
ZBrush
Substance Painter/ Designer
Mudbox
2D PROGRAMS
Adobe Photoshop
Adobe XD
Illustrator
Procreate
Clip Studio Paint
Figma
GAME ENGINES:
Familiar with game engines, most familiar with Unreal Engine 4. Experienced with Unity.
Proficient in using narrative-based tools such as Twine and Renpy.
Competent with programming languages such as C#/C++
OTHER(S):
Microsoft Office Packages (Word, PowerPoint, Excel)
Microsoft Teams
Asana
Trello
Canva
Zoom
Slack
Discord
SOFT SKILLS:
Adapting and grasping new concepts quickly, strong aptitude in learning.
Keen problem solver
Highly creative; coming up with new ideas and suggestions.
Efficient with time management and organisational skills to productively multitasks and hit deadlines.
Close attention to detail.
Always welcoming feedback, using to improve performance.