Symphonesia
2023 | Group Project | Interactive Exploratory Experience
Symphonesia is an exploratory musically-based interactive experience where players are blind but can visualize music and the environment around them similarly to synesthesia. We created this project for an internal client within the university - Ph.D. student Marta Rossi.
The biggest challenge of the game was to create models designed to be viewed in the dark - so most of the focus was placed on silhouettes and form, rather than texturing and details.
Main Responsibilities/ Role:
3D Artist: Worked on asset creation, and environment models. The style was intended to be shape-orientated and low poly. Primarily using Blender. Developed toon shader for the end cutscene.
UV unwrapping, baking, and texturing of models using Substance Painter. Texturing using a single color palette for efficiency
UI/ UX Designer: Involved in the UI/UX design - designed buttons, power-up icons, player HUD, and individual menus.
2D Art: Designed concept art/ visual reference for modeling, illustrative cutscenes, and logos for the project.
Created pattern materials for the synethesesia-inspired shader.
View a further breakdown of art here:
ENVIRONMENT ART:
https://www.artstation.com/artwork/8b1W2n