I See You
2022- Current | Group Project | FPS/ Stealth Multiplayer
" I See You" is a project I worked on for the MProf Professional Masters in Games Development. The game was developed in Unity.
The player assumes the role of a kid named Sam who is dropped in an FPS-styled construction site with nightmarish aspects. They must aim to eliminate the other player via a death stare mechanic out of four rounds, trying to avoid being stared down.
Main Responsibilities/ Role:
3D Artist: Worked on character modelling, asset creation and environment models. Primarily using Autodesk Maya and Blender.
UV unwrapping, baking and texturing of models using Substance Painter/ Designer to create materials, tiles and trim sheets.
UI/ UX Designer: Involved in the UI/UX design - designed buttons, power-up icons, player HUD, and individual menus.
2D Art: Designed concept art/ visual reference for modelling and logos for the project.
View a further breakdown of art here:
CHARACTER MODEL:
https://www.artstation.com/artwork/KOnzO4
ENVIRONMENT ART:
https://www.artstation.com/artwork/4XABql