Luna Observatory

2020 | Independent Project | 3D Environment 

This was the first full-scale environment I made using PBR, texturing and modelling skills. This scene was inspired by Mario Galaxy with pastel aesthetics.

I've modelled and textured all the assets/ models in this scene as well as generated the tile materials, and placed them in Unreal Engine 4 for rendering, making use of various lighting, material manipulation and Post Processing effects. 

Maya was used to create all the 3D models in the scene. I made use of Substance Designer to create textures and  Substance Painter to add texture and hand paint a select few models.

You can view a more in-depth breakdown on my Artstation:

https://smolmimikyu.artstation.com/projects/mDKW3Z

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