Josephine, Third Tribunal

Advancement (5 years, 150 xp): [Assumed LR of 35+]

18xp - Creo 5-7

13xp - Herbam 6-7

5xp - Terram 5

15xp - Ignem 5

5xp - Spell Mastery (A Weak Defense - fast casting)

8xp - Stealing Josie's Dress

15xp - Beautiful Sympathy 3

30xp - Magic Theory 6

15xp - Parma Magica 3

10xp - Animal 10

9xp - Rego 9

5xp - Magic Lore 1

2xp - Muto (3xp)

Lab Work (2 years, 8 seasons)

  1. The Hedgehog's Armor + A Weak Defense(MuAn 15+5, Lab Total 43)

  2. Conjury of Glorious Attire (CrIm 10, Lab Total 25)

  3. Conjure the Complex Attire (CrHe[An] 20, LT 30) - 1 season

  4. Conjure the Complex Attire (CrHe[An] 20, LT 30) - 2 seasons

  5. To Be Dragged Away By The Collar (ReAn 15, LT 35)

  6. Pilum of Fire from lab text (CrIg 20, LT 22)

  7. Trapping the Fire lab text (MuIgTe 25, LT 27)

  8. Stir the Slumbering Tree from lab text (MuHeMe 25+5, LT 30)

Plot Seeds and Adventures:

  1. Josephine has been plagued by more and more "romantic" problems. Sometimes people want to marry her. Sometimes people want to woo her despite the fact they're married. At this point, Josephine is just... Done with these stupid, lustful, obnoxious men, and is seeking help from former allies to get rid of some of them in a way that won't cause even MORE trouble.

  2. Josie, the Other Doll, is becoming more and more powerful by feeding off of the romantic chaos left in the wake of Josephine's partygoing. Josie may even begin targetting Companions, tamed noblemen, or other people who have 'fallen' for Josephine, and the players might end up very mad if they think it's actually the Merinita maga.

  3. Josephine wants asssitance investigating the Faerie Regio that she was once kidnapped in long ago, but the last two times she tried to investigate herself, she had to have one of her more militant allies come rescue her. Maybe one of the more martially-minded magi of the saga are asked to go rescue her. Perhaps, instead, she approaches the players to investigate themselves.

  4. It turns out that Josephine was originally kidnapped by Faeries because they believe she's the descendent of Queen Guinevere. Josephine is now looking for books on Arthurian mythos and she wants her friends' help in getting it - either from their library, from the library of a rival covenant that currently doesn't like her, or possibly from a nobleman's collections in the saga's region.

  5. If the players are able to cast spells to increase stats, Josephine would love to pay the players so she can have a higher Intelligence, Perception, or Communication. Do they want vis? Something else in trade?

Josephine the Starlight, of Merinita

House: Merinita

Characteristics: Int +1, Per 0, Pre +3, Com +1, Str -2, Sta +1, Dex +1, Qik 0

Size 0

Age 37 (49)

Warping 3 (19)

Confidence 1 (3)

Virtues: The Gift, Hermetic Magus, Faerie Magic; Affinity for Muto, Faerie Raised Magic, Faerie Sympathy (Beautiful), Lesser Benediction(Enchanting Beauty), Minor Magical Focus (Clothing), Puissant Finesse

Flaws: Ambitious(minor), Curse of Venus, Deleterious Circumstances(being ugly), Faerie Upbringing, Poor Student, Weird Magic

Personality Traits: Ambitious +3, Hedonistic +3, Wild +4

Reputation: Mysterious Beauty 3 (nobles), Flirtatious troublemaker 1 (Magi)

Faerie Sympathy: Beautiful +3

Abilities: Artes Liberales 1 (Ceremonial Casting), Bargain 2 (Faeries), Brawl 1 (dodge), Charm 4(seduction), Code of Hermes 1 (faeries), Concentration 1 (spells), Etiquette 4 (nobles), Faerie Lore 2 (court faeries), Finesse 2+2 (fine control), French 5 (flirting), Folk Ken 2 (males), Guile 2 (playing innocent), Intrigue 2 (starting rumors), Latin 4 (Hermetic slang), Legerdemain 1 (hiding objects), Magic Lore 1 (regios), Magic Theory 6 (Spell Design), Order of Hermes Lore 2 (Merinita), Parma Magica 3 (Corpus), Penetration 1 (Animal), Stealth 3 (hiding in crowds), Survival 1 (forests)

Arts (Casting sigil: glittering stars)

Creo 7, Intellego 5, Muto 15(+3xp), Perdo 5, Rego 9,

Animal 10, Aquam 0, Auram 0, Corpus 0, Herbam 7,

Ignem 5, Imaginem 8, Mentem 5, Terram 5, Vim 7

Spells:

Conjure the Complex Attire (CrH [An] 20)

Glimpse of the Seamstress's Knowledge (InAn 10)

A Weak Defense (MuAn 5)

Doublet of Impenetrable Silk (MuAn 15)

The Hedgehog's Armor (MuAn 15)

The Queen Clad in Diamonds and Silk (MuAn [Te] 15)

Transformation of the Ravenous beast to the Torpid Toad (MuAn 25)

Decay of Fur and Hide (PeAn 10)

Circle of Beast Warding (ReAn 5)

Phantom Maids and Attendants for a Perfect Lady (ReAn 5)

Sooth the Ferocious Bear(ReAn 10)

Betrayed by the Price of Fashion (ReAn 15)

To Be Dragged Away By The Collar (ReAn 15)

Phantom Dancers (ReAn 25)

Eyes of the Cat (MuCo 5)

Disguise of the New Visage(MuCo 15)

Rise of the Feathery Body(ReCo 10)

Pass the Unyielding Portal (MuHe 5)

Piercing Shaft of Wood(Mu[Re]He 10)

Rope of Bronze (MuHe[Te] 15)

Strike of the Angered Branch(ReHe 15)

Loss of But a Moment's Memory (PeMe 15)

Pilum of Fire (CrIg 20)

Trapping the Fire (MuIg[Te])

Conjury of Glorious Attire (CrIm 10)

Aura of Ennobled Presence(MuIm 10)

Notes of a Delightful Sound(MuIm 10)

Shine Like the Stars Above (MuIm 10)

A New Dress From Old Fabric (MuIm 15)

Clad as an Empress (PeIm 15)

Veil of Invisibility (PeIm 20)

Wizard's Sidestep(ReIm 10)

Dance With Me (CrMe 15)

A Forgotten Invitation (MuMe 5)

Confusion of the Numbed Will (ReMe 15)

Supple Iron and Rigid Rope(MuTe 10)

Stealing Josie's Dress (ReTe[req] 20)

Piercing the Faerie Veil (InVi 20)

Wizards Communion(MuVi 15)

Sorcerer's Fork (MuVi 25)

Faerie's Eternal Oblivion (PeVi 20)

The Hedgehog's Armor (MuAn 15)

R: Voice, D: Mom,

A defensive measure, and an offensive measure, The Hedgehog's Armor causes a targeted piece of clothing to spring short, sharp spikes of bone and horn from it's surfaces. Anyone grappling with the target takes up +5 damage from the sharp spikes. The caster can choose instead to have the spikes stabbing inwards, doing up to +5 damage. If the article of clothing has a smaller contact surface, such as a girdle or a pair of riding boots, the damage will likely be reduced to +3 or less. As an added bonus, if the spikes are facing outwards, the wearer of the spikey clothing can deal an additional +2 damage with appropriate brawling attacks.

(Base 5, +2 Voice)

Conjury of Glorious Attire (CrIm 10)

R: Touch, D: Diameter, T: Ind

Depsite one of the other magi in her covenant referring to this spell as 'Emergency Trousers', Josephine detests that nickname. This spell summons up the illusion of glamorous robes or other clothing to cover the form of the wearer - or theoretically someone else. The spell's mimicry covers the sight of the robes, the swish of the fabric, and the touch of it. The complexity of the spell allows the illusion to move in a fashion that the caster expects -brushing around corners or past objects, for instance - though because it reacts to the caster's expectations, if they do not notice a footstool or an invisible object, the illusory robes will pass right through them.

(Base 3, +1 Touch, +2 complex moving image, +1 Diameter)

Conjure the Complex Attire (Creo Herbam [Animal] 20)

R: Touch, D: Sun, T: Group

Josephine would call it a cruel trick of fate how often she needs to spontaneously change clothes or get dressed in a hurry - whether a giant tearing at her robes while trying to kidnap her, or an unwanted suitor getting angry, a botched spellcasting, or transformation spell that didn't quite work. An illusion of clothing is good in a pinch, but when it's colder out, only a real outfit would do. Conjure the Complex Attire creates a complete outfit, from wool-lined boots and velvet robes, to soft linen undergarments and a warm hood. Though Josephine didn't know it when she created this spell, a surprising amount of her unfortunate situations are the Doll Josie's fault. Josephine's version of the spell has the outfit summoned out of swirling starlights, and the quality of the outfit is based on an Intelligence + Finesse roll (ease factor 6 for just simple garb, up to ease factor 15 for something suitable for a grand ball).

(Base 1, +1 Touch, +2 Sun, +2 treated and processed, +2 group)

To Be Dragged Away By The Collar (Rego Animal 15)

R: Voice, D: Conc, T: Ind

This spell grabs a a target by an article of clothing and drags them away. The round the spell is cast, the targeted clothing tightens and wraps itself around the target, and in subsequent rounds it will drag the target in a direction chosen by the caster. The unlucky person wearing the outfit must make a Strength roll to resist, though shoddily made attire will rip if too much force is used. Josephine's sigil causes a fist of ghostly stars to wrap around the target article.

(Base 3, +2 voice, +1 concentration, +1 force of pull)

A Weak Defense (Muto Animal 5)

R: Voice, D: Mom, T: Ind

Josephine used spells similar to this one spontaneously quite frequently when her grogs and allies found themselves in combat, and when she had a bit of extra time one season, she took the time to design this as a formulaic spell. With an arcane utterance and a complex gesture, this spell transforms a suit of leather or hide armor into a loose, comfortable woolen bathrobe. The transformation only lasts for a few breaths, but it's enough to cause panic and possible death. It has the bonus of embaressing most highwaymen, in addition to turning the armor's protection to nothing for a round - and in most combat situations, the comfortable robe will become quite disarrayed, which when the spell wears off a round later, gives the bearer a -2 penalty to his combat totals until the appropriate straps and buckles are fixed.

(Base 3, +2 Voice)

Stealing Josie's Dress (ReTe[req] 20)

R: Voice, D: Mom, T: Ind

A spell that Josephine learned during a conflict with the empowered Other, Josie. Teleports an article of clothing from someone in range, directly onto the caster's body. The caster's outerwear gets teleported in return somewhere random nearby to make room for the new outfit. Perception + Finesse ease factor 9 to put the dress on properly (6 if there's no laces or things to tie, 12 if its an incredibly complex outfit). Usually, this has an Animal requisite, since fine dresses tend to be silk, but if the target article is a linen or cotton outfit, it would be Herbam. Theoretically, if you were aware of what underthings a debutante was wearing, you could steal those instead, but with a +3 Ease Factor and two extra botch dice - not that Josephine would EVER steal a a rival's underthings while the other was dancing.

(base 4, +2 voice, +1 50 pace range, +1 to remove caster's clothing)

Josie, The Other Woman - A faerie stalker turned rival