UPDATE 0.7BETA
UPDATE 0.7BETA
SINGLEPLAYER
[Community] Rescue Mission
fixed infected NYPD ESU officers.
CONQUEST
AI off-map support delay between notification and strike increased on easy and normal difficulties;
added: when you click N to mark position during nighttime environment, illumination flare will be spawned;
increased Prototype-X CP cost to 15;
increased Remote Car w/Explosives CP cost to 15;
increased “Crab” Remote Lawnmower CP cost to 10;
added Runner Infected Molotov Thrower spawn;
slightly tweaked off-map support work;
minor No Man’s Land map changes.
MULTIPLAYER
added new game mode “Outbreak”;
added new 2v2 map “Swampland”;
changed Army Selection Mode to Alliances by default (Domination & Last Stand);
added Runner Infected Molotov Thrower spawn;
fixed bug when you could keep setup kit after tripod installation;
fixed missing icons & localization of AI off-map support & units in Game Results Tab;
fixed missing XM1126 icon in Game Results Tab;
fixed player off-map support icons in Game Results Tab;
slightly tweaked off-map support work;
increased sniper accuracy buff given by spotter;
minor changes on No Man’s Land map;
minor changes on FEMA map;
updated FEMA map preview images.
LAST STAND
added new map “FEMA [Stadium]”;
added new map “Swampland”;
added feature: when you click N to mark position during nighttime environment, illumination flare will be spawned;
enabled resupply for M82A1 Barrett, MGL, grenades & molotov cocktails;
disabled off-map support for AI Defenders;
decreased time to fortify fortification points;
renamed FEMA map to FEMA [Market].
GENERAL
MISC
completely reworked Units Library;
added removal of new DLC assets;
added interface elements for Supporter DLC;
fixed sandbag building by engineers;
fixed “marker_fuel_out” FX crash;
disabled mouse hint for flag points and all interactive props;
minor changes;
minor fixes & improvements.
VEHICLES
added burst fire feature for vehicles w/Mk.19;
added impact sound when ramming a human/infected;
added Sentry Gun w/M134D;
added special Static Tripod w/M2HB for fortifications;
added smokescreen ability for M60A3;
added fire protection for M60A3;
added suspension for M1A1 Abrams;
fixed Tripod w/M60 orientation during building;
fixed: LAV-25 has limited thermal view;
fixed M60A3 crosshair in first person;
fixed M1117 & XM1117 crew.
HUMANS
fixed bug when you were able to use Suicide option with grenade launchers;
fixed bug when Charger is dead but human still in animation and then dies;
decreased oxygen balloon explosion energy;
disabled ghillie suit visibility in thermal view;
expanded damage system with autocannon & grenade launcher damage;
reworked models of soldiers in MOPP suits;
removed “us_inf_mopp_rifleman” & “us_inf_mopp_saw_gunner” skins;
you can tag humans with “no_markers” tag to disable infection markers for cinematic purposes.
INFECTED
added Infected Runner Molotov Thrower;
added Infected SWAT Operators with RIOT leg protection;
added Infected Soldier with RIOT leg protection;
added special animations for impact with vehicle;
added vomit sound for Boomer;
fixed bug when Charger starting to beat downed but revivable human;
fixed infected visibility in thermal view;
fixed idle animations for infected with shield;
fixed head gore;
changed Boomer vomit FX;
movement animations of infected with shield will change if they lost their shield;
infected Molotov Thrower now spawns flame area around himself after death, bullet hit on molotov cocktails or blast hit;
infected Grenadier now explodes after death;
Boomer explosion now has blast hit effect that causing humans to take damage & knock out;
Boomer explosion now causing near human units to get infected;
expanded infected damage system with autocannon, tank gun, recoilless rifle, rocket launcher & grenade launcher damage;
reworked infected blast damage system;
minor fixes & improvements.
STUFF
added tube opening sound for M72 LAW;
fixed small arms additional firing sounds work;
changed grenade launchers crosshair;
changed Aimpoint scope picture;
changed pump action shotgun reload sounds;
increased Mk.19 spreading;
increased AI cooldown between shots for battle rifles to 0,2 sec;
once used, M72 LAW tube won’t close;
minor fixes.
EDITOR
added “usa_celebration_banner” prop;
added “usa_celebration_banner_anim” prop;
added “checkpoint_roof” prop;
added “checkpoint_booth” prop;
added “security_stuff” prop;
added LODs for dumpster models from CtA;
added changes from GoH update for engineer sandbags;
fixed “concrete_debris128pile001a” & “concrete_debris128pile001b” props collision;
fixed “sandbag_structured_curved_big_green” prop & renamed to “sandbag_structured_curved_b_g”;
fixed “sandbag_structured_curved_big_green_x” prop & renamed to “sandbag_structured_curved_b_g_x”;
fixed “watercan” prop. (removed strange water sound)