UPDATE 0.6BETA
UPDATE 0.6BETA
SINGLEPLAYER
[BONUS] MONDAY
fixed game stuck when you are entering cutscene with officer while in direct control;
added new UI sounds for timer and reinforcement button actions for Brookside Lockdown & Rescue Mission;
CONQUEST
added new “Ruin State” map;
added new “No Man’s Land” map;
reworked score gain: you will get more scores for killing AI units on the beginning so first defense missions will be shorter and you will get less scores for destroying AI vehicles on the late game so late defense missions will be longer;
reworked support points reward: you will get 2 extra points for capturing Ammo Depot and 1 point for other map types.
moved AI 2nd defense level to 6th day;
moved AI 3rd defense level to 12th day;
added new M35A2 & M49C trucks for Renegades;
added new “Hunter” Humvee with Flamethrower for Renegades;
added new Gage Ranger Ambulance for Renegades;
added M3 MAAWS AT Team for US Government;
added Little Bird Supply Drop for both factions;
added new off-map support: M109A4 Paladin Barrage [HE & Cluster rounds for US Government] & [HE, WP & Cluster rounds for Renegades];
fixed spotter ability: without spotter, sniper has less accuracy and less fire range;
increased helicopter infantry squads cost by extra 150 MP;
increased RC Car w/Explosives cost to 300;
increased Suicide Bomber cost to 400;
increased HEMTT trucks w/M240B cost to 400;
increased HEMTT Mk.1 trucks w/M240B cost to 500;
decreased M1A1 Abrams CP cost to 25;
decreased HEMTT truck cost to 200;
decreased HEMTT cargo truck cost to 250;
decreased M35A2 Gun Truck CP cost to 19;
decreased HEMTT Gun Truck CP cost to 20;
decreased Dune Buggy w/60 cost to 300;
decreased Dune Buggy w/M2HB cost to 480;
decreased Dune Buggy w/Mk.19 cost to 500;
moved AH-64 Apache Fire Support research to Little Bird tree;
changed Tracked & Wheeled Armored Vehicles research tree positions for Renegades;
changed Dune Buggies crew into recon units;
changed Insurgent Rifleman AKM to FN FAL;
added a new Ambulance Vehicle feature: it will give human units a buff in its circle. With this butt:
infection damage is really small and without stun effect;
unit will be revivable in any case;
wounded units can’t be killed;
added smoke barrage for AI in defense mission;
added nighttime environment;
added ability for engineers to build small & big foxholes;
added visual marker for RC Car w/explosives;
fixed bug when AI Pickup w/M40 was able to capture after repair;
fixed incorrect helicopter fire support work;
fixed infected stuck on spawn;
fixed human unit tags;
fixed shotgun friendly fire for player units;
increased fuel consumption by 5 times;
increased engineer resources to 20 points;
decreased maximum amount of corpses;
decreased AI Defenders count on E point on “Hopes End” map;
shooting down a Apache Helicopter now requires 2 rocket launcher shots;
supply trucks will resupply engineer resources;
AI defense infantry won’t leave their positions;
AI vehicles will use smoke screen if they spot an enemy vehicle w/gun;
minor map fixes.
MULTIPLAYER
added new 2v2 “Sawmill” map;
added new 4v4 “Ruin State” map;
added new 4v4 “No Man’s Land” map;
added Scout Units for both factions;
changed Insurgent Rifleman AKM to FN FAL;
increased AT Team cost for both factions to 150 MP;
increased AT Team cooldown for both factions to 120 sec;
decreased M35A2 Gun Truck CP cost to 19;
decreased HEMTT Gun Truck CP cost to 20;
added visual marker for RC Car w/explosives;
fixed spotter ability: without spotter, sniper has less accuracy and less fire range;
fixed infected stuck on spawn;
fixed shotgun friendly fire for player units;
AI vehicles will use smoke screen if they spot an enemy vehicle w/gun;
minor map fixes.
GENERAL
[IMPORTANT] Removed the “1.pat” file and reworked vanilla resources removal. Now mod should work fine without necessity to copy it to the “mods” folder.
[IMPORTANT] After the update, Gates of Hell got new key binds and now we can use them. For now we’re using 5 vanilla buttons for our needs:
- “Mortar trench” for “Flashlight”
- “Tank trench” for “Deploy Glow Stick”;
- “Concrete bunker” for “Suicide”;
- “Coastal gun emplacement” for “Semi-Auto|Full-Auto”;
- “Medical tent” for “Adrenaline Syringe”.
Changed buttons are highlighted with yellow color in the options so you can easily find them and assign your own key bind for them.
added new obstacle type “construction_small”;
added new UI sounds for missions;
fixed wood crush FX overlapping for wooden objects when ramming by a vehicle which caused FPS drops;
changed “wood_crush_big” FX to “wood_hit_piece” when breaking a wooden parts to improve performance;
disabled bullet penetration of tents;
localization fixes;
minor fixes & improvements.
VEHICLE
added new WIP feature for HEMTT & M35A2 Gun Trucks: gunners will hide when taking fire;
added “Radio [On|Off]” button which turns on/off the music radio in the vehicle (Multiplayer/Conquest only). If you want to add your own track to playlist, use this path: “resource/sound/vehicle/special/radio/”;
added minimap warning circle for vehicles w/M40 Recoilless Rifle, Stryker MGS & M1A1 Abrams;
reworked vehicle pathfinding;
added unique minimap icon for Stryker MGS;
added {ai_in_manual} parameter for the side machine guns of the HMMWV SOF & M113 ACAV so AI can shoot automatically in direct control;
added footstep sounds for Stryker board & emit animations;
added missing _xx model for Little Bird Fire Support helicopters;
fixed vehicle damage views color system;
fixed M60A3 machine guns FX;
fixed Grizzly M35A2 Gun Truck model;
fixed UH-1D passenger animations;
fixed XM1126 w/Mk19 w/slat armor sounds;
fixed supply M35A2, HEMTT Gun Truck crew count;
changed M1117 Mk.19;
disabled collision for M1A1 Abrams & Stryker MGS guns;
disable background blades sound for helicopters with infantry squad (Conquest);
increased blast & fire radius after explosion for HEMTT fuel trucks;
reduced RC Car speed to 70 km/h;
improved Gage Ranger textures;
minor fixes & improvements.
HUMANS
infection enabled to all human units in Multiplayer & Conquest due to a lot of issues with infection in online game that we can’t fix because this game just doesn’t let us to do so;
added new skin for Renegade Grenadier;
added Adrenaline Syringe for medics, BlackWatch & Zulu operators;
added random chance to knock out human for 7.62 caliber and above;
added knock out effect after landmine explosion for Heavy Renegades;
fixed suicide action in online game;
fixed blood FX overlapping when ramming by a vehicle which caused FPS drops;
removed binoculars from snipers;
slightly decreased infection damage;
enabled Fog of War in 3rd/1st Person View;
disabled insta death by grenade/landmine explosion for Heavy Renegades;
disabled suicide function in Survival missions;
disabled flashbangs stun for Zulu, BlackWatch, Rangers & Heavy Renegades;
disabled shotgun throw off for Zulu, BlackWatch & Heavy Renegades;
Zulu operators will react to Heavy Renegade death (Multiplayer & Conquest (doesn’t work in online game for some reason));
BlackWatch & Zulu units will automatically use adrenaline syringe (not from inventory) if they get infected;
AI now attacks helicopters with rocket launchers;
Suicide button can be used now even if you doesn’t infected;
minor fixes & improvements.
INFECTED
added infected version of scout units;
added infected grenadier;
added fake death ability;
added various damage animations when infected got hit by bullet;
added ability to knock off infected generic headgear (caps, hats etc);
added ability to knock off helmet from Infected Firefighter;
added growl sound when sleeper infected is awakening;
added growl sound when got hit by bullet;
added “brain” volume;
added unique minimap icon;
fixed bug when RC Lawnmower w/Sawblades was able to kill Tank & Charger Infected ;
fixed bug when RC Cars were able to knock out the Tank Infected;
fixed armor volumes;
changed “head” volume;
changed helmet volume to cover whole head;
decreased damage multiplier for “head” volume;
decreased damage multipliers for body & head volumes for armored infected;
decreased balloon explosion energy;
slightly decreased speed for all types of infected;
reworked damage system;
reworked footsteps sound, they now depends on infected type (runner, crawler or walker);
after tearing off infected head, his headgear won’t disappear but will be knocked off;
infected helmets now separated into 3 types: civilian, police and military. They have different chances to knocking them off;
minor fixes & improvements.
STUFF
added “hangar” prop from CtA;
added trench & foxhole assets from CtA;
added “industrial_harbour1-5” props from CtA;
added “garbage_stack_small_land” & “garbage_stack_big_land” props;
added “subway_train_ghost_prop” prop;
added “guardtower_military_net” prop;
added #old texmod for Chevrolet C30 prop;
added #old_police texmod for Chevrolet P30 prop;
added #old texmod for “observer_tower” prop;
added #old texmods for M113 prop;
reworked several props to improve vehicle pathfinding;
reworked M123 semi-tractor prop #old textures;
reworked M15 trailer prop #old textures;
fixed “l4d_ammostack” prop: added visual marker;
fixed “stolb_regul” prop;
fixed “street_light_contryside” prop;
fixed HL2 “interior_fence001a-g” props;
EDITOR
added “hangar” prop from CtA;
added trench & foxhole assets from CtA;
added “industrial_harbour1-5” props from CtA;
added “garbage_stack_small_land” & “garbage_stack_big_land” props;
added “subway_train_ghost_prop” prop;
added “guardtower_military_net” prop;
added #old texmod for Chevrolet C30 prop;
added #old_police texmod for Chevrolet P30 prop;
added #old texmod for “observer_tower” prop;
added #old texmods for M113 prop;
reworked several props to improve vehicle pathfinding;
reworked M123 semi-tractor prop #old textures;
reworked M15 trailer prop #old textures;
fixed “l4d_ammostack” prop: added visual marker;
fixed “stolb_regul” prop;
fixed “street_light_contryside” prop;
fixed HL2 “interior_fence001a-g” props;