Level 1 Blockout vs Final Design
Level 2 Blockout vs Final Design
Level 3 Blockout vs Final Design
Level progress: The game will feature three levels. All three have been designed, and development has now moved into the next phase
Tools and assets: I used Fab assets and the Actor Palette plugin to build out the environment
Blockout and playtesting: I used the blockout as a guide throughout development, refining the level after playtesting to create a vibrant world
Organizing the environment: Packed Level Actors helped me keep the assets organized and manageable
Landscape and foliage: i created the landscape and updated materials using my Blueprint knowledge and used Foliage Mode to get better control over the look and placement of vegetation
Natural details: I created natural looking assets using simulated gravity in Unreal Engine
Update (1/14/2025): This project has been canceled. It’s never easy to hear or read that, but I believe it’s still worth including in my portfolio to show what I learned from the experience. I learned a lot from the people I worked with and our conversations gave me valuable new insights. I’m grateful for the experience. It wasn’t a failure but an opportunity to sharpen my skills.