Where the idea began: This level was inspired by conversations with my teammates during Game Jam 2025. We explored several ideas before choosing Andy’s concept: “How cool would it be to make a game where players experience a day as a box, trying to find its final destination?”
Turning the idea into a level: Andy’s pitch sparked a lot of level design ideas, many of which i brought into the game
A tight deadline: I had just two days to bring those ideas together and finish the level design. I’m grateful to my teammates for supporting me and giving me the freedom to shape the level in Unreal Engine
Proud of what we made: The game isn’t perfect, but we made it in less than a week, and I’m incredibly proud of what we accomplished. We learned so much as a team—and I learned more than I could have from an online course
A lesson in teamwork: After submitting the final level design, I realized I’d forgotten to add the arrow signs showing the direction of the conveyor belt machine. My teammates quickly pointed it out, and I added the signs within an hour. It reminded me that even when the level’s intentions are clear that a strong team makes success possible
Level Design/Blockout
Finished Game