My goal is always to make games that i love in hopes of inspiring someone else just like the games i love did to me during my tough times😀
Welcome to my page, I am a level designer and always eager to learn new technologies to push the boundaries of level design. i believe that great level design requires intelligent and thoughtfully crafted experiences.
Not a day goes by that I can't stop thinking about games like The Zelda and Dark Souls series, but what pushed me to chase my dream was Breath of the Wild and Elden Ring. They reminded me why I love playing games so much. I began learning Unreal Engine via Official Documents, online and eventually left my corporate career to pursue my dreams without any academic background. The games that shaped my perspective all share one thing in common: incredible one of a kind level designs. For me, level design is an exhilarating and rewarding process; the more I create, the more obsessed I become. I simply can't get enough.
I started playing all my favorite games again, but this time I am asking questions: Why does this feel good to me, and what makes players invest so many hours in these games? I did many practices to mimic what I love, which eventually gave me an opportunity for my first paid freelance gig. I can finally say that dreams do come true to some extent if you work hard and keep practicing your strength. I'm eager to keep growing to make great levels like my favorite games.
In my free time, I enjoy spending time with my wife, fishing, grilling, traveling to new places/trying local food/finding local shows, playing guitar (you can listen to my music here), work on my projects, Mindful Meditation, play snooker, pool and sometimes trolling players in Elden Ring PvP😆
Fun fact about me: I have achieved “platinum” in all the Dark Souls series, Sekiro, Elden Ring (OVER 3000 HOURS) & Demon's Souls. I’ve spent countless hours on the Zelda series, Pokémon/mario (classic ones), Tenchu: Stealth Assassins (ps1), nioh series, Skyrim, Lords of the Fallen series, Ghost of Tsushima, Lies of P, Shadow of the Colossus, God of War series and so many more!
PS: That geeky cat's name is Monkey. She's a grumpy old lady and she frequently provides feedback on my designs by walking across the keyboard 😉
❤️She has now passed away (10/25/26). I miss her and i wonder what Monkey would have messed up by walking across the keyboard. There have been times where she accidently helped me. Rest in Peace My Love❤️
Expert in crafting high quality blockouts focusing on gameplay & storytelling to naturally guide players
Proficient in all phases from map design->blockout->set dressing
Smart use of PLAs, Level Instances
Experienced with Blueprints & using fracture mode to make satisfying breakables
Specialize in level design for action adventure games
Skilled at gathering & applying project specific references
Strong understanding of pacing, balance, enemy placement, and encounter design
Creating immersive experiences through a deep understanding of game mechanics
Communicate effectively to programmers, 3d artists & environment artists during blockouts
Efficient in Perforce, GitHub, Diversion & Miro
Music recording, mixing and play both rhythm and lead guitar
Introduction to Game Design (17 hours)
Unreal Engine Fundamentals (21 hours)
Fundamentals of Level Design with Unreal Engine (11 hours)
Blueprint Scripting (21 hours)
Visual Development and Audio Design in Games (10 hours)
User Interface in Game Design (9 hours)
Game Development and Prototyping (31 hours)
If you are new and considering this course because you read it here, I want to be honest: while this course is good for understanding the basics, it will not fully prepare you for paid professional work. It took me nearly a year of additional independent research, game jams, consistent practice, collaborating with others to excel and get paid work.!