Welcome to my page! I am a I am a creative, passionate, and professional level designer (self taught, Unreal official documentation, many online videos and most importantly reviewing levels from all my favorite game with no college or university😎) and always eager to learn new technologies to push the boundaries of level design. I believe that great level design requires intelligent and thoughtfully crafted experiences.
Not a day goes by that I can't stop thinking about games like the Zelda series and the Dark Souls series, but what pushed me to chase my dream was Breath of the Wild and especially Elden Ring. I just couldn't stop playing Elden Ring (over 3000 hours), and it reminded me why I love playing games so much. I started learning Unreal and left my corporate job to pursue my dream of becoming a full time game dev, but I was scared that my goals weren't realistic because I never went to college or university. As I continued my online research and study on my own, I came to realize that I feel very much connected with level design work and set dressing because all the games I love playing so much have incredible level design. Level design to me is such a fun and rewarding process. The more I do it, the more I want to create more amazing levels. I can’t get enough!
I started playing all my favorite games again, but this time I am asking questions: Why does this feel good to me, and what makes players invest so many hours in these games? I did many practices to mimic what I love, which eventually gave me an opportunity for my first paid part-time freelance gig at an indie company, and we are making an action RPG game. I can finally say that dreams do come true to some extent if you work hard and keep practicing your strength. I'm eager to keep growing my skills and gain more experience.
In my free time, I enjoy spending time with my wife and families, fishing, camping, Grilling, traveling to new places/trying local food/finding local shows, playing Guitar (you can listen to my music here), participate game jams, work on my personal game projects, play snooker, pool and sometimes trolling players in Elden Ring PvP😆
Fun fact about me: I have achieved “platinum” in all the Dark Souls series, Sekiro, Elden Ring (OVER 3000 HOURS) & Demon's Souls. I’ve spent countless hours on the Zelda series, Pokémon/mario (classic ones), Tenchu: Stealth Assassins (ps1), nioh series, Skyrim, Lords of the Fallen series, Ghost of Tsushima, Lies of P, Shadow of the Colossus, God of War series and so many more! My goal is to creat the kind of games that have inspired me and brought me so much joy, Humor and comfort.
PS: That geeky cat's name is Monkey. She's a grumpy old lady and she frequently provides feedback on my designs by walking across the keyboard 😉
Expert in crafting high quality blockouts with a focus on gameplay/storytelling to naturally guide players
Specialize in level design for action adventure games
Skilled in gathering & applying project specific references
Strong understanding of pacing, balance, enemy placement & encounter design
Proficient across all design phases, from paper design➡️blockout➡️set dressing
Creating immersive player experiences with deep understanding of game mechanics
Communicate effectively to programmers, 3d artists & environment artists during blockout
Experienced with Blueprints & using fracture mode to make satisfying breakables
Managing project structure, maintaining organized folders in the outliner, and sticking to naming conventions in the Content Browser based on project requirements
Discussing/creating new ideas that enhance players' experiences while understanding core game mechanics
Perforce, Diversion, GitHub, Tortoise SVN, Vikunja and Miro
Audio recording (Mac & Windows) and live sound engineering
video editing (Mac & Windows)
Unreal Engine Professional Certificate - Epic Games, via Coursera [Completed May 2025]
Introduction to Game Design (17 hours)
Unreal Engine Fundamentals (21 hours)
Fundamentals of Level Design with Unreal Engine (11 hours)
Blueprint Scripting (21 hours)
Visual Development and Audio Design in Games (10 hours)
User Interface in Game Design (9 hours)
User Experience in Game Design (9 hours)
Game Development and Prototyping (31 hours)