I was approached by the main programmer/co-founder, and he gave me full freedom on level design for making This dungeons and In this game. I worked countless hours from paper design to blockout to polish, and pacing, balancing, enemy placements, Puzzle and so much more. I was given a huge responsibility as a solo level designer and I knew I had to rely on all my inspiration from games like the Zelda series, the Dark Souls series and Elden Ring to bring out something players would enjoy exploring. I am so proud of our small team for finishing this demo and having our game featured and played at the Game Tournament (First Attack) in Puerto Rico and at an Unreal Authorized University for gathering feedback. As I write this, I am in tears, and I am here to tell you that, with your hard work and dedication. You can move around what may seem like an impossible task if you are just starting out on your game dev journey. Do not give up! Our project (Daibouken) is not perfect, but we are working hard every day to make this game enjoyable for anyone looking to join a new adventure. I am looking forward to sharing more updates in the coming days, and we are currently making changes in our combat system and enemy AI. This game demo was made in Unreal Engine 5.5, and we used Diversion as version control.