Creative freedom: The game’s main programmer and co-founder invited me to join the project and gave me the freedom to shape its dungeons and levels
The design process: I put countless hours into every stage, from sketching ideas on paper to blockout and set dressing. i also worked on pacing, balance, enemy placement, puzzles, and much more
A proud milestone: I’m incredibly proud of our small team for completing the demo. our game was featured and played at First Attack in Puerto Rico (2025) and at an Unreal Authorized University, where we gathered feedback
A message to aspiring developers: As I write this, I’m in tears. I want you to know that hard work and dedication can help you overcome what feels impossible, even when you’re just starting your game development journey. Please don’t give up!
Where we are now: Daibouken isn’t perfect, but we’re working hard every day to make it an enjoyable adventure for everyone who joins us
What’s next: I’m looking forward to sharing more updates in the coming days. Right now, we’re making changes to the combat system and enemy ai
Update (10/29/2026): We are now currently working on our second demo to showcase