The blockout level design image above took 2 weeks to finish (approximately 115 hours). I used landscape and blockout tools to create this map. This level is intentional, thrilling, exciting, and dangerous, with meticulously placed enemy encounters, loot, chests, traps, a boss room, a secret boss/side boss location, NPC encounters, a secret area, and more for the player to give a one of a kind experience while maintaining the action RPG feel that players crave. Players will roughly take 2-3 hours to beat this area depending on their knowledge of action RPGs.
My work in this project: blockout level designs, gathering references, enemy placements/encounters design, traps, some side quests, puzzles, making breakable objects, internal playtesting, discussing new ideas with the company founder/programmer, and coding prototype traps using blueprints.
I love this game so much and I am incredibly lucky to be part of this project and very thankful to the company founder/programmer for his trust/support and also for teaching me his blueprint knowledge.