Continuing on with the poly painting/shading process.
This week I continued to work on the poly painting and shading stage. I think this week I was able to get the shading out at a more clear level so that you can see the veins on the monsters body in a way that looks more bold, as well as the overall muscle crevasses, and overall body detail.
Although from certain angles the mesh looks a little off in terms on not being able to see the specific body parts due to the intense shading and coloring. I can amend this by adding different lighter tones of colors, and by using lighter shading techniques.