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Working on legs
I found the legs to be a difficult process as trying to sculpt the muscles and make them look believable and not look like a bunch of molds that that don't make any anatomical sense. So I tried to simply the legs overall, and then redefine them later adding the muscle definition taken from more anatomy charts later on.
[1]
A more appropriate muscle body anatomy reference image that better suits the type of body mould that I am going for.
Reworking the chest/torso area.
I wanted to have the chest look wider which I think will give the character a more bestial and bulky look, instead of the lean chest look he had before.
And here is the me trying to add more muscle definition specifically to the legs and torso areas. This was done taking detailed reference from the body builder muscle anatomy image above, and also from other images from the internet.
Fixed A pose reference. (Enlarged head)
The beginnings of working on the head. The head shape is going to be interesting as it takes inspiration from a bat's head, while also had humanoid facial structure tendencies added towards the design. But I also want the head to look bestial and intimidating, but also mysterious so there is a lot of factors that I need to keep in mind while sculpting the head. I also have to take care here with the size of the head compared to the body as I want the character to look no realistic, but also somewhat believable with his general anatomy, while also trying to follow my own illustrated reference of the character.