This week I was tasked to pronounce the nose and mouth more as when you look at thew character mesh from certain views you cannot distinguish any of the facial features which is a problem with the coloring/shading around the face. And some of the placements of the body facial features. So using the move tool I moved around some of the features especially around the eyes and mouth, while also playing around with the shading so that it did not focus so hard on concentrating in certain areas.