This is a week of the continuation of adding the definition towards the mesh. I will be working throughout the whole body by giving the character some real integral and in depth details that I think will make the character overall stand out, before any coloring or hard texturing process. The character is going to have quite a grotesque look towards him with his muscles so I am going into detail with that area which will show throughout the whole body. I am also going to use this week to add any extra body parts that I have missed, or any body parts on the mesh that need re shaping.
Working on some hard details with the face and overall head. This includes the indents and creases around the eye sockets, and around the nose and ears. I am also overall working on the structure of the facial muscles to match the over the top nature of the character. This process could also only be done through going through the Zremesher polygon adding count that I worked on last week. I am able to add these intense details because of the high polygon count, but the high polygon count may hurt me in the later weeks especially with the posing of the model witch because of the movement of the energetic movement of the mesh it may slow down the software. So I will need to be aware not to add any more polygons while working on this mesh.
Adding small details throughout the body.
Adding indents to the fingertips so that I can add claw nails later on in the process