This week was largely spent on specifically using the different certain brush alpha tools to add some sort of rough texture to the mesh.
I also this week tackled the problem of my mesh having an extremely high polygon count buy using the z plugin tool of declamation master tool which will reduce polygons on your mesh, while preserving the details on your model which will give of the illusion of your mesh still being intact even if there is a lot of detail all around.
I had to do this becuase the next step process for this module is to work with the transpose tool, and starting to get down a good pose to move on to rendering an image. Having a extemply high polygon counf mesh casn effect the actual transforming of them mesh, and will also just overall slow down the software.
I followed this tutorial: