Brindle causes a second base color to swirl together with the original, causing a striped effect across most of the dergon. It should cover at least 50% of the dergon in alternating stripes, but large patches of solid base color are allowed!
Your original base still follows its normal rules. Your second base may be desaturated, but should be easily recognizable as coming from its listed slider! If your two bases happen to be the same listed color, you should pick two separate colors to use; it cannot form a solid base color. It can, however, be almost the same, with striping mainly visible where markings change color.
Markings may change color when moving over multiple bases, but may also remain solid. On Babs to the left, their Sable changes color, but their Bloom stays solid. Markings which are specifically lighter or darker than the base may break their coloring rule when moving over a second base color.
Hard, Textured, Soft
Eyes may have multiple distinct bands of color within them, either sectoral or central, with up to four colors.
White and Black markings appear over Brindle, and do not generally change color on top of it.
Interact- When present with Calico, Brindle may do one of several things:
cause the three chosen colors to form into rough stripes (ignoring the listed Brindle base),
use the listed Brindle base as one of the three chosen colors,
cause a light or dark overlay of striping over the Calico pattern (ignoring the listed Brindle base)
cause brindle patterning in the listed base over the Calico patterning
You may do more variations on these, but include an explanation for what’s being affected!
If the listed Brindle base is within your options for Calico, and both are fully visible, Brindle should be a distinct color from Calico if both are picked from the same slider.