...are the overall softness and texture your marking's borders can have.
...are details about the shapes your marking can take, and how it appears on your dergon.
...are things your marking CAN'T do, which would otherwise usually be allowed.
Below, you'll find the details for the edge types, allowances, and restrictions you'll see in the marking guides! This is where some detail and clarification is added, while in the marking guides they're mostly left shorthand for space and convenience!
Marking edges can generally default to the easiest option, despite having a more complicated allowance. For example, any marking with a Mottled, Puzzled, or Textured edge will also have access to a simple Hard or Soft edge! These more intense edges can easily be considered annoying or difficult, so they will only ever be optional. Several complex edges will appear alongside other edge types ONLY.
A marking edge which forms a solid border to the color next to it, with minimal fading. Can vary due to art program differences!
A marking edge which, while mostly solid, is not smooth, and has some natural texture or roughness to it.
This can include non-solid brushes, or even a stamp or shape used to roughen the marking's edge. It may have tiny holes and dots!
Texture can also follow the flow of feathers, scales, or general trailing off of parts.
A soft marking edge which calls for a short gradiented border. Many hard edged markings can approach this minimum!
A soft edge can be very soft, but should hold its shape more than a full Gradient.
A soft marking edge which allows for some layering, making a gradient that isn’t smooth.
It can include either hard or soft shapes within it, but should be no thinner of a gradient at the edge than Max. Soft Edge
A soft marking edge which calls for a long, smooth transition between colors. It should be as soft as possible, but art programs can vary this!
A marking edge which fades with texture, making a cloudy, pitted and rough appearance.
An effect on hard-edged, textured, and otherwise solid markings in which the entire marking erases away, without the edge itself showing a gradient. This is best done with an eraser tool!
An effect on hard-edged, textured, and otherwise solid markings in which the marking’s edges become slightly soft edged near the extremities of the marking.
Small holes inside the border of the marking, showing the design underneath.
Small spots of the marking's color, outside its border.
An edge which waves back and forth intricately. It should have minimal disconnected spots and holes!
Pitted holes and stray spots, thickly layered at a marking’s edge to give a busy, spotty effect.
A marking allowed to use Mottled is also allowed to use Puzzled!
A thin, semi-transparent line of the same color as the marking, making a border which shows the design beneath it.
Interruptions to a smooth marking, more dramatic than just a wavy edge. A shape that forms points or hooks is considered a cutout!
The edge should be mostly smooth, with little interruption. Wavy edges can be allowed, but without sharp points/hooks.
Cutouts can be present, but must stay small.
The marking separates into two unconnected sections. The break can be as wide as you want, within range! A marking described as having multiple spots or pieces is automatically allowed this.
The marking must appear as one solid, connected main section.
Any separated sections of the marking such as spots should mainly touch another section.
Separated sections should have clear gaps between them, with minimal touching.
The majority of the marking must touch or cover the dergon's belly midline, that being the 'bottom edge' of the import lineart.
The majority of the marking must touch or cover the dergon's spine, that being the 'top edge' of the import lineart.
The marking should display roughly the same on both sides of the dergon, with no major differences.
The marking should be irregular and have noticeable differences between different sides of the dergon.
The marking can't be affected by effects such as Fade Out or Wash Out, and should have a consistent border over its entire range.
The marking must show natural, organic shapes, with few straight lines and fewer angles.
The marking can show naturalized angles and lines, but should reasonably look like animal markings.
The marking can show runes, polygons, angles, and other complex shapes which suggest tattoos or manufactured items.