Players can access their inventory by pressing the "I" key. Once the inventory menu opens, players may view their weapons and armor pieces. They may also equip perks, as well as view their crafting materials and consumables. There is also a chance of gaining materials from killing enemies. Your carry weight limits the amount of items you can equip at the same time. Each class has its own carry weight, while weapons and armor pieces have a certain weight value.
The Requisitions terminal can be found at various places within a factions Base. They are used to craft weapons and armor, purchase perks, and complete contracts. Many weapons can be crafted, but some are class-exclusive. All armor pieces can be crafted. Every time you die with weapons or armor equipped, they lose 1 durability, up until 500 where they finally break and are no longer usable. Broken gear can be scrapped for a small percentage of the materials back, or for a small material fee, items can be repaired back to 500 durability. Crafting materials are dropped after capturing a Control Point with a team. Additionally, there are one-life consumables that you can craft as well that give you either a special activity tool (fishing rod, cache detector) or stat bonuses in combat.
New crafting recipes are unlocked every 5 levels.
Aluminum
Cloth
Metal
Screws
Springs
Polymer
Antiseptic
Carbon-Fiber
Ceramic
Chromium
Gears
Glass
Acid
Ballistic Fiber
Titanium
Steel x8, Antiseptic x1, Adhesive x4
Increases movement speed by 35HU for one life. Does not stack
Acid x1, Polymer x6, Glass x3
Gain 25% more XP until you disconnect. Does not stack
Antisepticx1, Cloth x1, Adhesive x1
Heals you for 500 HP. One use
Steel x11, Titanium x1, Chromium x5
Gives you a random weapon for one life, including class weapons (possibly even the Minigun and Rytec AMR)
Antiseptic x2, Adhesive x6, Glass x1
Reduces damage taken by 10% for one life. Does not stack
Aluminum x3, Cloth x1, Gears x1
Allows you to use the fishing rod to catch fish. One life
Chromium x1, Polymer x1, Adhesive x2
Allows you to use the detector to find material caches. One life
Steel x7, Cloth x7, Adhesive x6
30 Armor
1 Weight
Steel x21, Carbon-Fiber x5, Ceramic x6
40 Armor
2 Weight
Aluminum x20, Cloth x22, Adhesive x28
50 Armor
3 Weight
Adhesive x53, Cloth x45, Ceramic x24
60 Armor
4 Weight
Ceramic x43, Cloth x59, Ballistic Fiber x7
70 Armor
5 Weight
Ceramic x7, Cloth x15, Carbon-Fiber x5
40 Armor
2 Weight
Ceramic x14, Carbon-Fiber x12, Cloth x25
50 Armor
3 Weight
Cloth x40, Carbon-Fiber x16, Ballistic Fiber x4
60 Armor
4 Weight
Ballistic Fiber x9, Carbon-Fiber x32, Cloth x60
70 Armor
5 Weight
Titanium x6, Carbon-Fiber x50, Ballistic Fiber x15
80 Armor
6 Weight