When a soldier is ready to head out and deploy into battle, they have two main ways of leaving base. They may either get a ride from a Technician and KILO/FOXTROT or walk into battle. Technicians and KILO/FOXTROT, as explained before, can use a variety of ground/air vehicles. Although players are not allowed to drive them if they’re not a vehicle class, players may get in the back seats and ask them to take them into a certain area of the map. If players decide to walk, the Resistance base has different exits that lead to different parts of the map. It is recommended for new players to follow others into battle and, if possible, join a squad. While in a squad, you may spawn on objectives that are under our control if you're a Squad Leader or you can spawn on your Squad Leader (SL) if you're a regular member; alternatively you may be able to spawn on points if the server has 40 or less players online. Some scenarios may restrict you from doing this, such as enemy presence or active combat.
Squads are a key factor when deploying and will make a huge difference on the battlefield. Join friendlies from the same Division as you to more easily overpower the enemy. As an example, Heavies can benefit from deploying in squads with other Heavies by coordinating simultaneous RPG hits on enemy vehicles, taking them out by surprise. Snipers also benefit greatly from squad play, since taking out key targets becomes far more consistent with other Snipers’ help. In short, deploy in squads, it makes things a lot easier!
To setup a squad, press F6. Once you have the squad menu open, you can join or start a new squad.
Once a player is on the field, their main objective should be to capture and hold as many capture points as they can. Capture points will marked on your map (press M) and it will show who has control over it. Having more capture points under our control is beneficial for many reasons. Not only does your team get more resources by capturing points, but you may also respawn in certain capture points if they are lit up green on the map (must be fully captured to be spawned on). There is usually a more contested battlefront, which requires constant reinforcements, so flanking that area may prove useful. Enemy snipers may be watching certain areas to stop flank attempts and reinforcements, so it’s important that players communicate via Team Chat and report enemy locations when discovered. Events are also common and these will have different and unique objectives defined by a Gamemaster (GM). Rewards are usually given at the end of the Event to the victor. Capture points are also tied to the reserves system and map rotations, though this is covered more extensively in the Map section.
FOBs act as spawnpoints and teleporters for each faction, and are extremely useful for getting back to points quicker after you die. FOBs are able to be put down by NCOs and COs of either faction, with a max of 5 per faction at any given time. These FOBs emit a shallow hum and have spinning text above them to indicate their potential location to enemies, so make sure you hide them well.
The resource system features three types of resource nodes that spawn on points throughout the map dependent on the average level of player activity on that point. Harvesting these resources, which can come in the form of wood, stone, or metal, (depicted on the right) rewards you with an xp and credit bonus and provides the faction with 200, 300, and 400 resources respectively. Resources can also be earned at a constant rate for controlling objectives, the more points you control, the more passive resource generation you gain. This heavily incentivizes a playstyle of spreading out as much as possible, even to points that see minimal engagement.
Resources are valuable both for spawning vehicles/aircraft that can assist your team push back the enemy and for actually spawning in the field. If your teams resources level hits 0, you are limited to respawning at HQ, a major disadvantage.
It should generally be a top priority to scavenge for these resources due to their extreme importance.
Each factions base is a heavily fortified military area where players spawn. Under normal circumstances, you must not enter the opposing teams base nor the opposing teams borders or shoot people inside these areas under any circumstances. You may find these areas marked on the map. If you find yourself inside one of these areas by mistake, simply go back and apologize if you have caused any problems. The Combine Base will have text-screens warning Resistance Members to leave the area immediately and the Resistance Base will have the same. If you do it for malicious intentions, you will be punished. You may also be banned from the server if done multiple times.
This is exempt when there is an event Base Raid planned by Gamemasters