Plan a quick story by using a piece of paper folded into 4 quadrants for your storyboard.
List what characters (sprites) you will use or create.
Draft dialogue script for your character(s).
Plan for any movement blocks for your characters.
Plan for how each section will "transition" form one page to the next (you will use the "go to next page" blocks in the RED tool box).
Create a new ScratchJr project and use your storyboard to create project.
Done?
Name and Save your current project
Optional: Create a screen recording of your project and add it to our ScratchJr Projects Padlet
Explore the Sample Projects section of ScratchJr in tablet.
Explore other examples of creating stories in the Related Lesson Plans/Tutorials
Value of using messaging/broadcasting over waits: Scratch JR example (Video)
"Go to next page" reference image
Multiple scenes: Video on Pages Step by step tips
Storyboard Template for ScratchJr
Kindergarten
K.AP.C.1 With teacher assistance, identify programs with sequences and simple loops, to express ideas or address a problem.
K.AP.PD.1 With teacher assistance, develop plans that describe a program's sequence of events, goals, and expected outcomes.
First Grade
1.AP.C.1 Identify programs with sequences and simple loops, to express ideas or address a problem.
1.AP.PD.1 With teacher assistance identify plans that describe a program’s sequence of events, goals, and expected outcomes.
Second Grade
2.AP.C.1 Develop programs with sequences and simple loops, to express ideas or address a problem.
2.AP.PD.1 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
Kindergarten
K.AP.M.1 With teacher assistance, solve a problem by breaking it down into smaller parts.
K.AP.PD.3 With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
K.AP.PD.4 With teacher assistance, using correct terminology, describe steps taken and choices made during program development
First Grade
1.AP.M.1 Solve a problem by breaking it down into smaller parts.
1.AP.PD.1 With teacher assistance identify plans that describe a program’s sequence of events, goals, and expected outcomes.
1.AP.PD.3 With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops
1.AP.PD.4 Using correct terminology, describe steps taken and choices made during program development.
Second Grade
2.AP.M.1 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
2.AP.PD.3 Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
2.AP.PD.4 Using correct terminology, describe steps taken and choices made during the iterative process of program (procedure) development.
Kindergarten
K.DA.S.1 Recognize that data can be collected and stored on different computing devices over time and retrieved later.
K.IC.SI.1 Work respectfully and responsibly with others online.
First Grade
1.DA.S.1 Explain that a variety of data (e.g., music, video, images, and text) can be stored in and retrieved from a computing device.
1.IC.SI.1 Work respectfully and responsibly with others online.
Second Grade
2.DA.S.1 Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
2.IC.SI.1 Work respectfully and responsibly with others online.