Click Create on the Scratch website
Add the letters of your first name (or your initials) as sprites
Explore the Motion, Looks, and Sounds blocks and create scripts for each letter of your name to do something on an Event of your choice - here are some suggestions of things you could do:
Change color
Spin
Make sounds
Add a backdrop and/or decorations
Change size
Move randomly around the stage
Done?
Name and Save your current project
Challenge: Can you program a way of resetting all sprites back to their initial state?
Optional: Share your project and add it to our CS PD Week Studio
It can be a good idea to remix your own project (File/Save as a copy) before you try an extension.
Add a sprite to represent you that says your name and tells people what to do to see your animations? Check out this example.
Turn your project into an Acrostic Name Poem - Examples: Mrs. Sedgwick Name Poem | Dorothy Vaughan Name Poem
Edit a sprite: Vector Mode | Bitmap Mode
Draw a backdrop: Video
Add sounds: Video | BootUp Video
Understanding Set vs Change blocks (BootUp Video)
Copy code from one sprite to another: Copy scripts to other sprites | Use Backpack (copy between projects)
Add a project to a studio
This is a teacher showing how to share to a specific studio; you would search for AZ CSPD to find our studio or just go to the link posted in the instructions.
Scratch Animate a Name: Coding Cards (PDF) / Teacher Guide (PDF) / Online Tutorial
Primary Standards Addressed:
3rd Grade
3.AP.C.1 Create programs that include sequences, events, loops, and/or conditionals.
4th Grade
4.AP.C.1 Create programs that include sequences, events, loops, and/or conditionals.
5th Grade
5.AP.C.1 Create programs that include sequences, events, loops, and conditionals.
Other Standards That May Be Addressed:
3rd Grade
3.AP.M.1 Decompose problems into smaller, manageable subproblems to facilitate the program development process.
3.AP.PD.3 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
4th Grade
4.AP.M.1 Decompose problems into smaller, manageable subproblems to facilitate the program development process
4.AP.PD.3 Test and debug (identify and fix errors) a program/app or algorithm to ensure it runs as intended.
5th Grade
5.AP.M.1 Decompose problems into manageable subproblems to facilitate the program development process.
5.AP.PD.3 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
NOTE: The programs created will only partially meet x.AP.C.1 since they may not include conditionals and do not require loops.