Create a new ScratchJr project. Let's start with a quiz game.
Storyboard how your game will be played.
What happens when a player gets it right?
What happens when a player gets it wrong?
Score to a goal or continuous play?
Plan for at least 3 or 4 questions for your game.
Create your question character using the Paint Editor in ScratchJr.
Put together your quiz game based on your storyboard. Make changes when necessary and test frequently.
Done?
Name and Save your current project
Optional: Create a screen recording of your project and add it to our ScratchJr Projects Padlet
Try making Jumping Game or a Maze Game Video Tutorial by STEMinGames Youtube channel
Try creating a content specific game
Can you figure out how to make the sprites move on a DIAGONAL?
How to use message blocks by Theresa Reedy
Using "variables" in ScratchJr: not really, but there is a hack...which let's you keep score
"Go to next page" reference image
Storyboard Template for ScratchJr
BootUp PD
Lynn Spady on YouTube
Kindergarten
K.AP.C.1 With teacher assistance, identify programs with sequences and simple loops, to express ideas or address a problem.
K.AP.PD.1 With teacher assistance, develop plans that describe a program's sequence of events, goals, and expected outcomes.
First Grade
1.AP.C.1 Identify programs with sequences and simple loops, to express ideas or address a problem.
1.AP.PD.1 With teacher assistance identify plans that describe a program’s sequence of events, goals, and expected outcomes.
Second Grade
2.AP.C.1 Develop programs with sequences and simple loops, to express ideas or address a problem.
2.AP.PD.1 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
Kindergarten
K.AP.M.1 With teacher assistance, solve a problem by breaking it down into smaller parts.
K.AP.PD.3 With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
K.AP.PD.4 With teacher assistance, using correct terminology, describe steps taken and choices made during program development
First Grade
1.AP.M.1 Solve a problem by breaking it down into smaller parts.
1.AP.PD.1 With teacher assistance identify plans that describe a program’s sequence of events, goals, and expected outcomes.
1.AP.PD.3 With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops
1.AP.PD.4 Using correct terminology, describe steps taken and choices made during program development.
Second Grade
2.AP.M.1 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
2.AP.PD.3 Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
2.AP.PD.4 Using correct terminology, describe steps taken and choices made during the iterative process of program (procedure) development.
Kindergarten
K.DA.S.1 Recognize that data can be collected and stored on different computing devices over time and retrieved later.
K.IC.SI.1 Work respectfully and responsibly with others online.
First Grade
1.DA.S.1 Explain that a variety of data (e.g., music, video, images, and text) can be stored in and retrieved from a computing device.
1.IC.SI.1 Work respectfully and responsibly with others online.
Second Grade
2.DA.S.1 Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
2.IC.SI.1 Work respectfully and responsibly with others online.