Create a new ScratchJr project
Draw the letters of your first name (or your initials) as characters with each letter as a separate character (Video Tutorial on drawing block letters)
Explore the Motion, Looks, and Sounds blocks and create scripts for each letter of your name (or initials) to do something on an Event of your choice - here are some suggestions of things you could do:
Spin
Make sounds
Change size
Appear & disappear
Move around the stage
Add a background
Done?
Name and Save your current project
Optional: Create a screen recording of your project and add it to our ScratchJr Projects Padlet
Add a character to represent you that says your name and tells people what to do to see your animations?
Turn your project into an Acrostic Name Poem and have each letter "say" its line of the poem.
Kindergarten
K.AP.C.1 With teacher assistance, identify programs with sequences and simple loops, to express ideas or address a problem.
1st Grade
1.AP.C.1 Identify programs with sequences and simple loops, to express ideas or address a problem.
2nd Grade
2.AP.C.1 Develop programs with sequences and simple loops, to express ideas or address a problem.
Kindergarten
K.AP.M.1 With teacher assistance, solve a problem by breaking it down into smaller parts.
K.AP.PD.1 With teacher assistance, develop plans that describe a program's sequence of events, goals, and expected outcomes.
K.AP.PD.3 With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
K.AP.PD.4 With teacher assistance, using correct terminology, describe steps taken and choices made during program development
1st Grade
1.AP.M.1 Solve a problem by breaking it down into smaller parts.
1.AP.PD.1 With teacher assistance identify plans that describe a program’s sequence of events, goals, and expected outcomes.
1.AP.PD.3 With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops
1.AP.PD.4 Using correct terminology, describe steps taken and choices made during program development.
2nd Grade
2.AP.M.1 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
2.AP.PD.1 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
2.AP.PD.3 Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
2.AP.PD.4 Using correct terminology, describe steps taken and choices made during the iterative process of program (procedure) development.