Stone Melee is a Primary Power Set for Brutes and a Secondary Power Set for Tankers.
You use the powers of earth and stone to battle with your foe. You strike with fists of stone, summon earthen weapons, and quake the very ground itself.
Some of your Stone Melee features indicate that they cause Pushback. If you use a Pushback feature that prompts your target to make a Saving Throw which fails, the target will be knocked away from the source of the effect by 15 feet. Pushback only affects creatures Large or smaller.
If your Pushback shoves a creature into an obstacle, such as a wall or a Huge or larger creature, it suffers 1d6 bludgeoning damage for every five whole feet it would have otherwise traveled. Divide the remaining distance by five and round down. Certain features may also have additional rules around Pushback.
Starting at 1st level, you can manifest hard, rock-like material around your fists or feet, empowering your melee strikes. Your unarmed attack becomes bludgeoning damage equal to 1d4 plus your Strength Modifier, plus any Endurance Dice you add also as bludgeoning damage. Merely activating your Stone Fist does not cost an action but you can only do it on your turn. If your melee attack roll is a critical hit, and you deal at least one point of bludgeoning damage, your target is stunned until the end of its next turn. If you use your Action to make a Stone Fist attack, you may use your Bonus Action to make a second Stone Fist attack in the same turn.
You can use Stone Mallet and Heavy Mallet at 1st level, and Seismic Smash at 7th level if you're a Brute, or at 15th level if you're a Tanker.
At 2nd level if you are a Brute or at 6th level if you're a Tanker, you can take a moment to focus your senses. Roll at least one Endurance Die. You can add the result to every Stone Melee attack and damage roll you make until the end of your next turn. Using this feature does not cost an Action but you can only do it on your turn.
At 3rd level if you are a Brute or at 8th level if you are a Tanker, you can use your Action to select a location that you can see within 20 feet. Each creature within 15 feet of that location must make a Dexterity Saving Throw or be Pushed Back from that location and knocked prone. While this feature causes no direct damage, if a creature takes any Pushback damage from hitting an obstacle, it will be stunned until the end of its next turn.
You can use Tremor at 12th level if you are a Brute or at 14th level if you're a Tanker.
At 10th level if you are a Brute or 11th level if you are a Tanker, you can use your Action to rip up a large chunk of material at your feet, be it stone, metal, or any kind of solid flooring, and throw it at a creature that you can see within 80 feet. Make a ranged attack roll. This attack deals bludgeoning damage equal to 2d8 plus your Dexterity Modifier. If you apply at least one Endurance Die to the damage, or the attack roll is a critical hit, and your target takes at least one point of bludgeoning damage, it will be Pushed Back. If your target is flying when it suffers Pushback, it will actually be pushed downward toward the ground.