Blaster

You are all about high damage from range. No matter if you shoot a weapon, summon angry spirits, or release arcane energy from your body, if your primary method of fighting is to defeat foes with overwhelming force from a distance, you're a Blaster. You pay for this power with some degree of fragility, but it's so worth it.

Nuke them from orbit. It's the only way to be sure.

Defiance

Combat wears on everyone, but you excel under such pressure. Whenever you use at least two Endurance Dice for damage as part of one of your Power Set features, you may opt to re-roll the lowest result (but must accept the new value if you do so). In addition, you have advantage on Saving Throws made to avoid being charmed, frightened, or stunned.

High Damage

Your reputation as a “glass cannon” isn’t unwarranted. Whenever you succeed with a ranged attack roll, you may add a bonus to the resulting damage equal to your Proficiency Bonus.

Archetype Features

As a Blaster, you gain the following features.

Hit Points

  • Hit Dice: 1d8 per level
  • Hit Points at 1st Level: 8 + your Constitution modifier
  • Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per level after 1st

Saving Throws: Dexterity, Wisdom

Skills: Choose two from History

Attack Save DC = 8 + your Proficiency Bonus + your Wisdom modifier. This is the DC for any Saving Throws prompted by features from any Power Sets for this Archetype.

Power Sets

Blasters have the following Power Sets.