What you will find a standardized way of creating an Alpha Strike army meant for people to come together and starting rolling dice. With this we have removed the need for discussion on Era, Tech Level, Clan, Inner Sphere, etc, etc… Show up with your Army, pick your list, and start rolling dice.
This system is extremely flexible as well. Say you have 3 people show up you can each take 100 PV from your Army List and play head-to-head or two people could team up and play with a 100/100 vs 200 battle.
Also within these pages are rules for conducting Alpha Strike Tournaments at your local game store or Conventions. You will follow the same Army Construction rules but have additional requirements for Paint, Poses, and Proxies.
Full Rules found here
Adepticon 2025: Clan Invasion
Origins 2025: Early Succession War
Gencon 2025: Il Clan Era
This format is specifically for structured and organized events. The rules set in Premier are to make sure that there is a level playing field and make the game visually appealing. This is intended to draw outside attention and grow the game, as many of these Premier events will take place at conventions and game stores.
AS:CE Optional Rules used for Premier Events
Artillery Support. (pg 54,56)
Terrain (pg. 56-60)
Large Units (pg. 64)
Special Abilities (pg. 76- 91) *
Crippling Damage (pg. 127)
Non Infantry Unit Cover: Page 139 **
Low-Altitude Drops: Page 160
ECM/ECCM: Page 161
Multiple Attack Rolls: Page 175
Scatter Rules for Troop Drops: Page 181
Some Special Abilities have restrictions. See
Army Restrictions.
** Destroyed units are removed from the battlefield during the End Phase (step 0).
PAINT and MODELS
Players are expected to come to every tournament or event with a painted 350 army. This is to make sure the game looks amazing and draws in new players to the game. We also don’t want to turn away new players that are just getting into the game, or players who just don’t have the time to paint their armies.
In order to strike a balance, at the Premier Level, all armies that are not painted to the specifications listed below will not be able to advance to the Championship Rounds after the initial Swiss Rounds.
Colors
In order to be considered to have a valid painted army, there must be a concerted effort to paint a model with a minimum of 3 colors. Judges will have the final call on whether or not a painted army meets the requirement to advance on to the Championship Rounds of any Premier level tournament.
Proxies
Each miniature must be of the same chassis printed on the card used by the player. The miniature is not required to be the same variant. The only exception to this rule is if there is not an official miniature made for a legal unit chosen in an Army. In this case, use a legal miniature which closely resembles the unit. Any miniature including Mechwarrior Online, Mechwarrior: Dark Age Clix, or any 3D-printed models) not sold by or officially licensed by Catalyst Game Labs or Iron Wind Metals is prohibited.
Bases
All miniatures and models must be attached to an 1.25″ hex base that also has the front of the unit indicated clearly on one side of the hex. Units that are larger or do not fit on a 1.25″ hex base must be modified in order to visually see and measure to the base. Only Super Heavy Units are allowed to use a 2” hex base or the 4 hex base made specifically for Super Heavies.
Miniature Modification
All Models must consist of 80% of the original model.
Models must be in an upright actionable pose.
Jumping mechs are allowed but will have LOS to the jumping pose at all times.
Jumping miniature(s) must have j type.