Stripped of all magic items the forces move inland to find some usefull treasure!
Stratagemens: This scenario will be using Stratagems!
Game Length, A Game of Rounds & Turns, Set-Up & Game Sequence: These will be used as described in The Fields of Battle, in addition this scenario will use the following scenario specific rules.
Deployment: This scenario will use the map below.
Treasure!: This scenario uses the strategic locations as below, use a marker to mark these on the battlefield, these follow the rules for battlefield decoration. In addition this scenario will use a baggage train.
Controlling the Treasure!: The strategic locations can be controlled by having the most units consisting of more than 1 model that has a Unit Strength of 7 or more, that are not fleeing and that have not succumbed to Stupidity, within 6” of strategic locations at the end of the Round. You measure center (of strategic locations) to center (of the unit) to determine if a unit controls strategic locations. If both players have the same amount of units within range, neither player controls the strategic location
The baggage train can be controlled by having the most units consisting of more than 1 model that has a Unit Strength of 7 or more, that are not fleeing and that have not succumbed to Stupidity, within 6” of strategic locations at the end of the battle. You measure center (of strategic locations ) to center (of the unit) to determine if a unit controls strategic locations.
A baggage train can be destroyed by an unengaged enemy unit consisting of more than 1 model that has a Unit Strength of 7 or more, that is not fleeing and that has not succumbed to Stupidity, in base contact with the enemy baggage train.
If, at the beginning of their next Start of Turn sub-phase, the unit is still in base contact with the baggage train, has a Unit Strength of 7 or more, is not engaged in combat and is not fleeing, the baggage is destroyed and removed from the battlefield.
Hunting for Treasure!: Do not forget to hunt for treasure at the end of the battle!
Victory! Calculate Victory Points as described on page 286 of the Warhammer: The Old World Rulebook, the Matched Play Guide and in the Bloodstorm.nl Rulings. Add the Victory Points scored in the scenario for a total score:
At the end of Round 2, 3, 4 & 5, the player which controls a strategic location scores 60 Victory Points.
For each baggage train a player controls at the end of the battle, that player scores 100 Victory Points.
If a player destroys their opponent's baggage train, they score 180 Victory Points.