ᨒ
These are the mechanics within Adventium that make it more than just a roleplay.
Utilize the TOC below for easier navigation.
» Player Contribution is your individual leveling system, separate from your characters.
» PC is earned any time you send a message in submit artwork, submit literature, or participate in a server prompt.
Point Distribution
Artwork
Sketchy Headshot/Bust: 50
Lined Headshot/Bust: 100
Shaded Headshot/Bust: 150
Sketchy Halfbody: 200
Lined Haflbody: 250
Shaded Halfbody: 300
Sketchy Fullbody: 350
Lined Fullbody: 400
Shaded Fullbody: 450
Solid Background: 50
Low Element Bkg (Blurred or low detail): 100
Detailed Multi-Element Bkg: 400
Extra Item: 10
Literature
50 words: 50
Every 50 words gives 50
When you reach 500 words, each 50 words gives 200 instead.
If you are collaborating, points will be divided evenly between participants.
» Different levels of Contribution unlock more items that can be found in the Contribution Exchange.
» You are able to check your position on the server leaderboard and see how close you are to reaching the next level!
» Each character has five categories of skill that affect the other mechanics of this rpg.
Resourcefulness: Discerning between poisonous and medicinal plants, finding shelter, and outsmarting evasive prey.
Scouting: Being able to find and claim more territory or become aware of rival pack locations.
Hunting: Pursuing prey of all kinds and providing for the pack.
Combat: Affects the difficulty or ease of challenging other packs for their territory or taking down combative prey.
» Each category of skill has the following levels of proficiency.
None: Your character's default level.
Novice: Your character has a loose knowledge base of what this skill implies, but may make a lot of mistakes.
Intermediate: Your character has a better grasp of the task at hand, only messing up occasionally.
Adept: Your character is getting better and better at this skill, hardly making any mistakes.
Expert: Your character is very knowledgeable about this skill and rarely makes mistakes.
Masterful: Your character has mastered their craft, potentially taught other members, and is revered for their prowess.
» To improve your character's proficiency at any particular skill, artwork or literature may be submitted. Below are some quick rules when improving a skill.
Your character must be well defined and recognizable, not just a blob of color.
Submissions must pertain to the skill(s) your character is improving.
Combat is a little hard to really show without drawing another wolf, so this rule is more lenient towards that skill.
You may re-use backgrounds but not line art.
Backgrounds may be solid color, or they may have more components.
'Vignette' backgrounds are permitted.
Chibi-styles are permitted.
Commissioned work is permitted.
Only a max of three skills can be shown on the same canvas at a time.
You may show your character up to three times per canvas.
You may show up to three characters on the same canvas, but if so, there must still only be a maximum of three images on the canvas.
Artwork must be full-body or half-body depictions of your character.
One headshot is allowed if there will be a total of three drawings on the canvas. It must be one of the characters that has either a full-body or half-body already on the canvas.
Literature must be coherent for staff to understand what skills are being improved. This can be as simple as your character hunting a rabbit or sparring with another member of the pack. Basic grammar and correct spelling are expected. The literature minimum is 350 words per proficiency level.
To reach maximum skill proficiency, you'd need a minimum of 1,750 words.
You can only improve a skill a maximum of three times when submitting literature. (So, one skill with a word minimum of 1050).
You may feature up to three characters in the same written entry, but must only be improving their skills once.
For example, you can write three of your characters going out hunting. They each improve one level. Alternatively, you can have three different characters doing their own thing: one goes hunting, one goes on a patrol, and one spars with another packmate (excluding the two already mentioned).
Please take a look at these examples of allowed artwork.
This is permissible for hunting or resourcefulness: sniffing following a trail or tracks. The background also counts as a 'vignette' background, since there are a couple of elements, but it's not a full-blown scenery.
This character would level up once, since they are only shown once.
This is an example of a hunting entry. Also reuses the vignette background, just flipped.
This character will also level up once, since they are only shown once.
This is what leveling up multiple characters may look like. One character is shown twice, once scouting or hunting, and in another instance, with a headshot, practicing combat. The brown wolf will level up twice, as it is shown twice.
The black wolf will level up once, since they are shown once.
» Any adult wolf can roll for a successful/failed pregnancy attempt. To do this, you must fill out the proper form and submit it to the appropriate channel in Discord, just like with Hunting.
» There is a slight chance that a puppy may be born with a higher skill proficiency level, such as being born 'Novice' in hunting instead of 'None' like most. This is also rolled for by staff, and it is completely up to chance.
» Before puppies may be posted, the couple must produce either a simple written announcement or artwork. Both will award the player with Contribution points. If it involves a wolf not played by you, the points will be awarded to whoever drew/wrote the announcement unless it was a collaboration.
» Puppies stay with their mother until they are adolescents. You may chase puppies from your pack, but they will automatically be aged up to Adolescent.
» A wolf may not become pregnant if she has already given birth that game year. To go around this, you may purchase an item from the CE.
» Each pack has a food cache. At the end of each season, the amount of food present in the cache is compared to the number of adult wolves (excluding Guest wolves) in the pack. Any adult left unfed will be placed in an 'inactive' status and no longer playable.
» Inactive wolves can stay in your pack's log until you have enough to feed them or chase them out of your pack. If you do chase them, they become Strays and will be up for adoption by other packs.
» You may not gift other packs or players' food without an actual interaction occurring, whether on the Discord roleplay channel or somewhere else. It must be an actual event that transpires in both packs. If this does occur, please notify staff so we can adjust the pack logs!
» To bulk up your pack's cache, you must roll for the success or failure of a hunt. The skill proficiency level of different categories directly influences the pack's chances. This changes with the type of animal your pack have chosen to pursue. More information on how this works can be found in this hunting demo and the fauna page.
» To roll for a hunt, you must complete the appropriate form in Discord. After which, a staff member will update your pack's cache accordingly.
» Pack Reputation is affected by the number of pack members and their skill proficiency levels.
» Below are the tiers of Pack Reputation. Each tier of reputation requires a minimum number of adults who have reached a minimum required skill proficiency level. It can be in any category of skill.
Unknown: No one has heard of your pack.
Required Pack Adults: Two
Required Proficiency Level: None
Anonymous: Perhaps other packs catch a whiff of your scent on the wind but don't pay too much attention to it.
Required Pack Adults: Two
Required Proficiency Level: Novice
Minor: Nearby packs have run into your scouts or may have trespassed mistakenly, and you all may have exchanged pack names.
Required Pack Adults: Four
Required Proficiency Level: Novice
Somewhat Known: Your neighbors now recognize your scent easily and perhaps know you by name. Further packs, however, probably don't know you exist, other than a faint trace on the wind.
Required Pack Adults: Eight
Required Proficiency Level: Intermediate
Familiar: Packs in your map's region now fully know who your pack is. Their scents and territory borders, and perhaps even a few names. Maybe the closest pack in a nearby region now catches a whiff of your pack and knows the name through the grapevine, but nothing else.
Required Pack Adults: Two, Eight
Required Proficiency Level: Novice, Adept
This means you need two adult wolves of the Novice level AND eight adults of the Adept level.
Revered: By now, your pack's name has spread through your entire region and into the next closest. Other packs know your scent by heart and respect your borders, never daring to pursue prey that has ventured inside. In the far corners of the map, there may be whispers of your existence, but nothing more.
Required Pack Adults: Ten, Four, Eight
Required Proficiency Level: Intermediate, Adept, Expert
Legendary: The whole of Adventium knows your pack and what you're capable of. Stories are told of your feats and exploits, passed down for generations until legend becomes myth. Outsiders are about the only wolves on the map that don't know who you are, but even then, folktales of your pack's prowess may still reach their ears.
Required Pack Adults: Fifteen, Eight, Ten
Required Proficiency Level: Adept, Expert, Master
» A higher pack reputation will gain your pack a spot on the Folktales page, where you can share a story of your pack that will become canonized knowledge to other wolves of Adventium. These stories will be passed down from wolf to pup either as cautionary tales or history lessons. Think of it as adding another bedtime story of the boogeyman, or tales of two star-crossed lovers from rival packs defying the odds. These tales may eventually die out, but they are a fun way to showcase significant events in packs.
» If a member of a pack with a high reputation (Revered and Legendary) dies, they will have an obituary posted in the group news and a permanent memorial listed on the Lore page.
» Each pack can claim a real plot of land on the map known as their territory. To do this, make a zoomed-in screenshot of the desired area and draw your pack's border where you'd like their territory to be. Please note that all packs must begin as the standard size.
» Your pack can name the rivers, lakes, forests, fields, and mountain ranges if they border your territory or are inside of it. Even if it already has a name from another pack, your pack may call it something entirely different.
» Expanding your pack's territory can be important to support all of those hungry mouths. Depending on the number of adults in the pack, your pack can grow to two different sizes (other than standard): Medium and Large.
» There are a few things that go into expanding your pack's territory. First off, the scouting skill comes into play, as does the number of wolves with that skill. Similar to hunting, scouting uses the wolf's skill proficiency and RNG element to calculate success or failure. Each territory size requires a certain number of 'successes' before your pack can truly unlock the ability to expand its borders. A better breakdown of this can be found right here.
» Since there is a physical map with packs having physical borders, there are bound to be packs that will eventually share a border, whether they originally intended to or not. When this happens, the packs can expand elsewhere if applicable, but, if they want, they may challenge another pack for a section of its territory. There are a couple of rules when it comes to initiating territory disputes.
You may only challenge packs that were created either in the same game year as yours or before/after by at most two game years, unless your reputation matches that of the intended target's or surpasses it.
So, a pack that was created in Year 5 may attack any pack created in the years 3-7. However, if this pack has a reputation of Familiar, it can go after an older pack, as long as the target has an equal or lower reputation. So, this Year 5 pack could pursue a Year 1 pack that is also at the Familiar tier.
Unless otherwise agreed upon by both parties, the winning pack may choose to keep the borders the same (in the case of defending against an attack) or take up to 1/3 of the losing pack's territory.
A pack can DECLINE your challenge.
» To initiate a challenge, you must first draw out the new borders your pack wishes to establish and submit it in the proper Discord channel. From there, the other pack may accept your challenge. Afterwards, the staff will calculate the winner a formula similar to hunting. An example of a pack territory dispute can be found here.
ᨒ