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» Pack Owner: OberonShepherd
» Creation Date: Summer, Year 1
» Map Region: Northwest
» Reputation: Unknown
» Adult Members: 0/5
» Adolescents & Pups: 0
» Status: Closed for now.
» Nothing to see here!
» Nothing to see here!
The territory is located in the northwest and consists of a small area of temperate forests on the west side and a slightly larger region of prairies on the east. This area is characterized by valleys, small hills, and other geographical features. The region is balanced in terms of shelter, climate, prey availability, and protection, factors that explain the pack's stable presence in this area.
The pack's camp is located within the Green Stone Forest, near the northern border of the territory. Red Deer Lake borders the southern side of the territory and is an essential source of water, fishing, and hunting, as it constantly attracts deer, migratory birds, and other smaller animals. This makes it a strategic location, but also somewhat dangerous, as other predators may be attracted to the same resource.
The pack's dens are dug in the ground, taking advantage of the protection of thick tree roots and large rocks. They are distributed in an organized manner: dens of the leaders den border the central clearing. Those closest to the central clearing are occupied by weaker wolves, such as mothers with pups and older wolves, to ensure protection. These are followed by the den of the most important members, such as doctors, nurses, and pup caretakers. Then, at the edges of the camp, the outsiders, hunters, scouts, warriors, and younger wolves. In the center of the camp, there is an open space, like a kind of plaza, called the Central Clearing, used for meetings and communal gatherings, rest and recreation, and other events.
The Green Stone Forest, despite the variety of small animals, is not a particularly good place for hunting, as this part of the territory is not very large. The forest is humid, with tall trees that form an irregular canopy, allowing shafts of light to reach the ground covered in moss and lichen. Between rocks covered in vegetation, there are passages and trails known to wolves, used for quick movement and ambushes during hunting.
Heading east, the forest gives way to the Light Grasslands, where the Light River begins. The river, which extends through a small portion of the field, has a shallow section that allows for easy crossing. Its banks attract prey, and its open, grassy area attracts slightly larger animals, making it a better hunting spot. The grasslands are also used for the development of young pack members, who learn stalking and capture techniques, as well as training for fighting and teaching the pack's beliefs and culture. Because of its high visibility, the region facilitates intruder detection, and is therefore frequently frequented by scouts, warriors, and hunters.
» Events, Rituals, and Celebrations
» SPRING FESTIVAL
REALIZATION: Fifth Day of Spring
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To celebrate spring, the wolves hold a festival where they search for feathers lost by migrating birds. They then adorn themselves with these feathers and other items and gather in the clearing to dance, sing, and play. At the end, the wolves vote among themselves to choose the most decorated wolf. The winner receives a small piece of trunk decorated with spring flowers and leaves, like a trophy.
PARTICIPANTS: Patudos and Outsiders
» FEATHER RACE
REALIZATION: Fifth Day of Summer
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The challenge consists of the following:
Wolves will place feathers on the tails of other wolves (the number of wolves with feathers is proportional to the number of participants).
The wolves with feathers will flee to the grasslands, and the participants, Patudos and Outsiders, have six hours to retrieve the feathers from the wolf's tail and bring them back to the Alpha. Anything goes to retrieve the feather, except killing, injuring, or raping the other wolf. The wolf with the feather will also do everything to avoid being caught, which includes hiding in the grasslands
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FOR PATUDOS: If the Patudo completes the challenge, it is considered to have "completed" its training, and it will then become a Howler.
FOR OUTSIDERS: If the Outsider completes the test, he becomes a "member" of the pack, and enters the Patudo Ranking, where he will begin training to take the test again to become a Howler.
PARTICIPANTS: Howlers
» WARRIOR CEROMONY
DATE: Fifth day of Autumn
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If a Howler wishes to become a Warrior, he must complete two trials to prove his worthiness.
INITIALIZATION: He must swear an Oath in front of the entire pack that he will protect it at all costs. Once the oath is completed, the trial begins. All wolves are positioned at the exit of the pack. When the signal is given, they must run to Red Deer Lake. They must cross the deepest part (still close to the edge) of the lake and then continue through the grassland to the River of Light. The first four wolves to arrive complete the initiation and are chosen for the next step.
FINAL STEP: The chosen wolves must fight a Warrior. If the Warrior wins, he is the newest Warrior and is announced to the pack.
» BIRTH RITE
When a pup is born, the wolves adorn the mother, who is still with the pup, with feathers and flowers. Then the Guild-Paw Leader touches the pup with a small stone. Using the stone that touched the pup and a string made of rabbit skin, they make a necklace that the pup must wear for its entire life. Every wolf in the pack has a stone. And when an outsider joins the pack, they receive this stone. The stone symbolizes that the pup now has the spark given by the Ancestor.
» RITE OF THE STARS
When a wolf dies, all the wolves gather in the prairie. The dead wolf is adorned with flowers, and the leader places his stone necklace on the dead wolf's head. The deceased's necklace is thrown into the lake, as the wolves believe the water is a portal to heaven, and that if they don't throw the stone into the lake, the spark will not leave the wolf's heart and become a star. Therefore, the stone is thrown into the "portal," the lake, to open the path for the spark to the stars.
» SPARK BONDING
When two wolves want to be together, they must go to the prairie and remain alone together for three days to complete the ritual, which consists of the following:
Step 1: They must know everything about each other; nothing should be hidden or kept secret.
Step 2: The male must build a "nest" for the female (of any shape) and bring her gifts.
Step 3: The couple must show affection and care for each other in any way, and at night, they must sleep together, letting their chests touch, symbolizing the bonding of the spark.
Then the new couple must return to the pack.
» RITE OF PEACE
If two wolves fight or disagree for any reason, they must present their problem to the Alpha and Beta. They must resolve their disagreement in front of the leaders. If everything is resolved, the wolves who fought must touch noses. However, if the wolves cannot reach an understanding and refuse to make peace, both wolves, whether they were in the wrong or not, will be exiled and removed from the pack. They will not be allowed to participate in anything with the pack, except feeding, and they will not be allowed to speak to other wolves until they make peace.
» EXPLUSION
If a wolf breaks a pack rule, they or another wolf who witnessed the act must report it to the Alpha. Not reporting their mistake betrays the pack's spark, and if discovered alone, even if repentant, they may be expelled. If the wolf who broke the rule repents and informs the leaders of their deed, the leader will summon the pack and warn them that the wolf in question is exiled for two seasons. They will not participate in any other activities in the pack except for feeding. No other wolf may visit or converse with them. However, the wolf's error will not be publicized. However, if the wolf does not repent, they will be brought to trial. The entire pack will be gathered, the case will be presented to the spiritual leader, who will judge, and the pack will vote on whether the wolf is guilty or not. Finally, the Alpha and Beta will cast their votes, followed by the spiritual leader. If it is decided that what the wolf did was not a mistake, even if he is not remorseful, he will be exiled, just like the previous example. However, if it is decided that the mistake is serious and broke a pack rule, the wolf will be expelled. He will have his stone removed from his neck, symbolizing that he no longer has the Ancestor's approval, and will be branded with the alpha's claws to ensure he can never return.
» Pack Behavior & Beliefs
» Behaviour: At first glance, the pack seems naive and inexperienced, with a large number of young members. The members are curious, but always alert. Despite everything, the pack is courageous and versatile. Members are very playful among themselves, but remain alert and somewhat suspicious of strangers, evaluating each action before deciding how to proceed and whether to approach. Despite this, the pack is very friendly and receptive to new members. Energetic and persistent, even in unfamiliar or dangerous situations, they act quickly, guided by curiosity and the pack's strong sense of unity.
According to Pack culture, all wolves in the pack must wear a stone collar to symbolize their belief in their creator.
All wolves in the pack must have the surname "Nidawi," which means "Spirit of Nature," which helps identify which pack the wolf belongs to.
» Beliefs: They believe that a god called The Ancestor created nature, and he placed a bright spark in the hearts of animals, and when they die, their spark becomes a star and they can walk in a form of brightness among the living.
» Pack Hierarchy
▪︎ALPHA: Coordinates the entire pack, makes strategic decisions, and ensures everyone's safety.
▪︎BETA: Second-in-command. Assists the leader, assumes his position when necessary, and plans events and celebrations.
▪︎THE GUILD-PAW: Spiritual Leader and his subordinates/assistants.
▪︎MEDIC/NURSES: Takes care of the members' health and oversees their recovery.
▪︎WARRIORS: Protects the pack and faces rival wolves. Explore territories, checks for dangers, and brings important information to the pack.
▪︎HOWLERS: Responsible for capturing food; general members of the pack, sometimes called "villagers."
▪︎PATUDOS: Members in training, who are trained by Warriors. Or Outsiders who have just become part of the pack.
▪︎OUTSIDERS: wolves that are new and not yet considered part of the pack.
» Pack Laws
🔸The first to eat of the kill are the pups, pregnant females, and females with pups, followed by the rest
🔸All kills are shared.
🔸A wounded or sick wolf must be left to die, but if the wolf is suffering to the point of asking for death rather than a solution, this decision must be respected and the request must be made with dignity.
🔸Abandoning a mate or leaving them in danger is seen as treason.
🔸The word of the Alpha and Beta is law.
🔸Defying the Alpha is permitted, but may be denied, and the decision must be respected. Fighting against the Alpha without formal warning is not permitted.
🔸Trespassing on territory is not permitted, even to pursue prey.
🔸Desecrating, cursing, or offending the land, the Ancestor, or the Spark of another wolf is not permitted. This is seen as a grave offense and treason.
🔸A wolf pack must listen to, obey, and respect its mentor.
🔸A wolf pack's failure is the responsibility of its mentor.
🔸Two wolves that have passed the Spark Bond cannot break their bond without giving reasons to the Alpha and Beta.
🔸Betrayal within a bond is considered the ultimate dishonor.
🔸Wolves who commit serious crimes and break pack laws must face judgment.
🔸Killing a wolf is unforgivable.
🔸You may challenge your brother to a fight to settle a disagreement, but you must not kill him.
🔸Humiliating another wolf is dishonorable.
🔸Exiled wolves cannot converse with any pack member, but it is forbidden to erase or deny the existence of a pack member, even if they have been exiled.
🔸You may not deny food to an exile or outsider.
🔸Denying the existence of the Ancestor is unforgivable.
🔸Desecrating, stealing, or cursing a wolf's stone is a sin against the Ancestor.
🔸Harming a pregnant wolf or a pup will result in punishment at the hands of the Alpha.
Insert Pack History
"Pack Quote Here"
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