Mentor's Rationale
🌭 Market Place 🌭
The shelves are packed with various snacks which students can buy. Also, a vending machine sells canned beverages. The right image is the cafeteria where students can eat their food.
There is also an arcade console, so exceptional, especially for a school.
However, it was made by the choice of the students, and it represents the Bottom-up perspective and the Ownership of the place and activity.
Work-study Students' Place
The Avatar and other holograms let other students know the guidelines and it is made by the projector and the computer.
It could be a kind of Inter-connectivity, in the sense that the people and the virtual character is connected. Not only this, connections are made between the managers and the avatars, and between the managers and the visitors. a
It means they are in the one common community, feeling the sense of belongings; connected.
The image above is a warehouse so that students in working hours can get needed goods from there.
Additionally, the right side shows the place where the working students can take a rest and manage the whole snack room.
🤩It's Time To Party! 🤩
Two themes of the party places are in the Snack Room.
One's theme is urban and the other's is eco-friendly environment.
This is the overall picture of the redesigned room from the multi-purpose room to the snack room.
Please click the button below to see the scenario.