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Game Design Portfolio
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Student Showreel
3D Modeling & Animation
Game Art & Design
Performance Based Measurement
3D Modeling & Animation
Game Art & Design
Reflections
3D Modeling
Rendering Techniques
Game Level Scene
Spline Editing
Four Corners Animation
Four Corners Adv.
Quarter 4 Reflection
3D Modeling & Animation
Basic Animation
Exploring Cameras
Real Life 3-Point Lighting
Real-Life Model
Game Art & Design
Unit One: First steps
Hopes and Dreams
What Remains
Life Cycle
Copyright
Navigation
Unit Two: Rube Goldberg
Pulley
Levers
Inclined Planes
Wedges
Wheel & Axle
Screws
Designing Rube Goldberg
Unit Three: Analysis
Game Design Reflection
Analyzing Mechanics
Mood
Pro Reviews
Unit Four: Learning Game Dev
Unit Introduction
Fairness
Collision
Islands
Power Ups
Coins
Door and Key
Heads Up Display
End Goal
Unit Five: Developing a World
Overview
Setting Up
Sculpting Tools
Landscape Sculpting
Landscape Painting
Paths and Checkpoints
Foliage
Castle
Lights
Castle Village
Creative Expanse
Unit Six: Challengs
Intro
Narrow Path
Sweeper
Boulders
Timed Gate
Abandoned Village
Enemy Tower
Target Prediction
Enemy Tower Improvement
Guarded Marketplace
Adjustments & Peer Feedback
Decorating the World
Portfolio Reflections
Red Thread
About Me
Game Design Portfolio
3D Modeling
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