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ISTE 2017
Welcome
Standards
Robots
Blue Bots
Dot and Dash
Ozobots
Lego WeDo 2.0
Maker Units
Broadcast Club
Stop Motion
Bloxels
3D Printing
Rube Goldberg Machines
Catapults
Genius Hour
Insect Unit
Cardboard Challange
Resources
Getting Started
Professional Reading
Books for Kids
Why A MakerSpace?
People to Follow
Funding Sources
Materials List
Design Thinking Options
Reflection
ISTE 2017
Welcome
Standards
Robots
Blue Bots
Dot and Dash
Ozobots
Lego WeDo 2.0
Maker Units
Broadcast Club
Stop Motion
Bloxels
3D Printing
Rube Goldberg Machines
Catapults
Genius Hour
Insect Unit
Cardboard Challange
Resources
Getting Started
Professional Reading
Books for Kids
Why A MakerSpace?
People to Follow
Funding Sources
Materials List
Design Thinking Options
Reflection
More
Welcome
Standards
Robots
Blue Bots
Dot and Dash
Ozobots
Lego WeDo 2.0
Maker Units
Broadcast Club
Stop Motion
Bloxels
3D Printing
Rube Goldberg Machines
Catapults
Genius Hour
Insect Unit
Cardboard Challange
Resources
Getting Started
Professional Reading
Books for Kids
Why A MakerSpace?
People to Follow
Funding Sources
Materials List
Design Thinking Options
Reflection
Ozobots
http://ozobot.com/
Focus
Grades:
Second and Third
Resources/Materials used with Ozobots:
Markers
Paper
Quick Start Tutorial
ozobot.com
ozoblockly.com
Concepts/Skills:
Coding: Line/color sequence coding and flash coding
Calibration
Sequencing and patterning
Design Thinking
Estimating and planning
problem solving/debugging
Collaboration
Instruction:
Review what we know about robots and reflect on robot experiences thus far.
Point out Robots come in all sizes and are not coded in the same way
Introduce miniature robot, Ozobot.
It can be coded different ways
Line coding paired with color sequencing and flash coding
Begin with line coding
Introduce what calibrating is
Why is it necessary? How do you calibrate Ozobot?
Students use prepared tracks by Ozobot to watch their Ozobot move by reading line code and color sequencing
Students practice using markers to draw readable lines for Ozobot
Students collaborate, design, create and draw a playground filled with tracks.
Problem solve when necessary
Trade playgrounds with other students
Next, flash coding
Introduce ozoblockly.com to students
Review concept of "blockly" coding
Model, code and calibrate together whole class.
Discuss difference in line coding and flash coding
Students collaborate, create and code Ozobot
Problem solve and debug
Share and reflect on created coding with other students
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