Each student will learn about an inventor of choice through guided inquiry learning about what inventors do and what happens when they encounter problems, This will lead us into “inventing” cardboard arcade games.
- Access Prior Knowledge
- Questioning RT (Right There) and PHAT (Pretty hard and tough)
- Keywords
- Selecting best sources
- Citing sources-When to site/EasyBib
- Notetaking strategies
Communication, Collaboration, Creativity, Critical Thinking, Problem Solving, Flexibility, Adaptability, Productivity, Initiative, and Leadership
- Set up Padlet
- Chart paper ready
- Create template in google classroom for all 4 classes
- Make sure materials are ready for arcade games: gather a variety of boxes
- Define an inventor-kids on padlet
- Begin creating a list of inventors on large chart paper using books.
- Search for more inventors using keywords in databases
- Decide on an inventor they wish to learn more about
- Use OPAC to pull inventor books
- READ, READ, READ about their inventor-no notes!
- Access google template through Google Classroom
- Model note taking
- Discuss what Great Notetakers do
- Begin notetaking
- Talk Citations-EasyBib add-on to Chromebooks
- Research begin with PebbleGo-Cite
- Add Britannica-Cite
- Add Books-Cite
- Add KidRex-Cite
- Share learning-articulate what inventors do when “making”
Day 10: Move into Arcade Games
- Watch Caine’s Arcade
- Brainstorm games already known
- Focus on new invention or tweak another game
- Follow design process to design, plan and create
- Mini lessons along the way: scissors vs. box cutter, tape vs. glue guns, decorations needed/not needed, cleaning up
- Share games with school and families at Family Maker Day of Play
- Reflect