QEF Project: School-based junior form STEAM lessons
Key Concept(s) / rationale(s) of the project:
The rationale of this project comes from the suggestions stated in the “Ongoing Renewal of the School Curriculum: Briefing Session on Updating of Technology Education Key Learning Area Curriculum Guide (2017)” (May 2017) released by the Education Bureau. The main points include:
- TE KLA Curriculum Guide
- Holistic Curriculum Development in the TE KLA
- Support Measures for Planning, Learning and Teaching the TE Curricula
We will review and modify the school-based junior secondary Technology, Mathematics, Science, and Arts Education curricula. Learning activities, such as robotics programming, Digital Drawing, 3D design & printing, interdisciplinary applications in STEAM: HE/VA/Music/IS and Arduino & Scientific investigations, will be organised for different grades of junior secondary level, with a view to enriching their learning experiences. The students will be encouraged to apply the knowledge and skills they have learnt to solve some real-life problems. Our school also plans to organise some training activities for teachers to enhance their professional capacity in designing and implementing STEM learning activities, hence enhancing the learning and teaching effectiveness.
Applicant’s readiness or ability/ experience/ conditions/ facilities for project implementation
Our school has been organising STEAM lessons in form 1 this year with a total 60 lessons, a renewal curriculum has been adopted and involved HE, VA, Maths, CL, Music, IS subjects. Two Parent STEAM workshops will also be held in Oct and Nov 2019. Moreover, a STEAM fair for all parents and students will be held in July 2019 to exhibit the products and learning outcomes achieved during the year.
To provide pull-out programs for gifted students, we had arranged lunch time and after-school tutorial classes for hands-on sessions. According to our previous experience, students have rich ideas and motivation on relevant exercises. In order to fully implement STEM education to large scale, our school plans to extend new curriculum to F1-3 and establish a STEM Room and Open MakerSpace so as to provide valuable learning opportunities for all junior secondary students.
Principal’s and teachers’
involvement and their roles
Our school has been organising STEAM lessons in form 1 this year with a total 60 lessons, a renewal curriculum has been adopted and involved HE, VA, Maths, CL, Music, IS subjects. Two Parent STEAM workshops will also be held in Oct and Nov 2019. Moreover, a STEAM fair for all parents and students will be held in July 2019 to exhibit the products and learning outcomes achieved during the year.
To provide pull-out programs for gifted students, we had arranged lunch time and after-school tutorial classes for hands-on sessions. According to our previous experience, students have rich ideas and motivation on relevant exercises. In order to fully implement STEM education to large scale, our school plans to extend new curriculum to F1-3 and establish a STEM Room and Open MakerSpace so as to provide valuable learning opportunities for all junior secondary students.
Parents’ involvement / participation (if applicable)
Parents could be one of the key supporters in STEAM new curriculum. They get in touch with the new teaching tools through Parent Workshops, leading to higher involvement with school development and more “home-school co-operation” chances in the students’ dissemination activities.
Junior Form STEAM Lessons & Activities
Form 4 STEAM Projects 2022-2023
Form 4 STEAM Projects 2021-2022
Digital Drawing
(Use of Tinkercad to design a Balloon-Powered Car)
Cycle 9: 14 Nov 2022
Ukulele
(Decoration and Assembling)
Cycle 9: 14 Nov 2022
Micro:bit Coding
(Line following Robotic Car)
Cycle 9: 21 Nov 2022
Digital Drawing
(Use of Adobe Illustrator to design a key ring)
Cycle 12: 13 Dec 2022
Micro:bit Coding
(Dancing Robot)
Cycle 5: 10 Oct 2022
Basic Control
Cycle 9: 15 Nov 2021
Digital Drawing
Cycle 6: 19 Oct 2021
Basic Electronics with Arduino
(Security / Alarm system/ motion detector / buzzer)
Cycle 18: 25 Feb 2022
General (School-based)
Ukulele Assembly
Cycle 15: 26 May 2022
Project: Smart Living (Energy Converter)
Homework: Mini Solar Car/ Hydraulic claw
Blocky Coding
(Robotic Car with AI Object
Recognition)
Cycle 18: 25 Feb 2022
Cycle 12: 14 Dec 2021
Sensors and Data
Visualization
(Weather / Plant station)
Cycle 22: 01 Apr 2022
General
(School-based)
Arduino Push Button
Cycle 8: 5 Nov 2021
Project: Smart Environment
Homework: 4-leg walking robot/ Carousel
Problem-solving Challenge
(Line following Robotic Car)
Cycle 8: 5 Nov 2021
Laser Cutter
(Use of Adobe Illustrator to design a key ring)
Cycle 7: 27 Oct 2021
IoT with Arduino
(Arduino Smart gate with counter)
Cycle 19: 08 Mar 2022
General (School-based)
(Micro:bit wearable device)
Cycle 20: 16 Mar 2022
Project: Smart Mobility
Homework: Smart Locker/ Periscope
Basic Control
Digital Drawing
Basic Electronics with Arduino
Project:
Smart Living
Blocky Coding
Sensors and Data Visualization
Project:
Smart Environment
Problem-solving Challenge
IoT with Arduino
Project:
Smart Mobility
1. To promote students’ maker culture
2. To promote students’ competence in using mechanical tools
3. To instill students with the PIE mindset through problem-solving
Sound control LED
2. Ukulele
3A. Hydraulic claw
3B. 4-leg walking robot
4A. Mini Solar Car
4B. RC 2-wheel car
S: Electric Circuit, sound energy and light energy.
T: Use of MCU (Arduino), programming.
E: Soldering iron, clip, wire cutter.
M:
S: Sound production, sound frequency, force.
T:
E: Screw driver, cutter, hammer.
M: Length of string, sound frequency.
S: Force, Pressure and lever system.
T:
E: Screw driver, cutter.
M: Weight, Error, Lever system.
S: Force, motion, electric circuit, sound energy
T:
E: Screw driver, cutter
M: Time and distance, Solar system
S: Force, motion, electric circuit and light energy
T:
E: Screw driver, cutter, Soldering iron
M: Time and distance, Solar energy
S: Force, motion, electric circuit
T:
E: Screw driver, cutter, Soldering iron
M: Time and distance, Radio wave
Class Materials:
Sound Control LED
Ukulele
Hydraulic Claw
Voice Control Robot
Solar Car
Remote Car
1. To develop students’ innovative ability in solving daily-life problems
2. To promote students’ competence in composing electronics circuits and coding skills
3. To instill students with the PIE mindset through problem-solving
A. Push Button
A. Motor
A. Photoresistor
A. 4 x 4 LED cube
B. Potentiometer
S: Electric circuit and energy conversion
T: C+ programming skills for Arduino
E: Use of breadboard
M:
B. Servo motor
S: Electric circuit and energy conversion
T: C+ programming skills for Arduino
E: Use of breadboard
M:
B. Temperature sensor
S: Electric circuit and energy conversion
T: C+ programming skills for Arduino
E: Use of breadboard
M: Temperature, light intensity measurement
B. Pet feeder
S: Electric circuit and energy conversion
T: C+ programming skills for Arduino
E: Use of breadboard
M:
Class Materials:
Push Button
Potentiometer
Motor
Servo motor
Photoresistor
Temperature senor
1. Bridge the junior school-based STEAM curriculum to the Senior form STEAM lessons.
2. Arouse students’ interest in the STEAM-related subjects
3. Implement STEAM education across curriculum and develop solutions and/or improvement for real life applications/problems.
4. Enhance students to use S.M.A.R.T concept to collaborate and solve problems.
Subject: Integrated Science
Notes: