Discussions about wp specifications (salvation vs. grace vs. wrath)
usually, but not always, take one of two forms:
- Listing of ALL the spells level-by-level for each spec (too much info)
- Quick, useless stereotypes that miss useful detail.
Laced with opinion, here is mah best effort so far to strike a middle
ground. Let me know whatchya think and ah'll try to improve it to yer
liking.
Primary Grace
The major potential benefits of a primary grace spec are
in mah opinion, in order of what's defining and useful:
(1) An increase in the automatic group heal benefit that heals group
a bit when they do damage a % of the time, 20%ish inc from spec.
(2) A tactic to ensure the automatic group heal benefit also has a
chance to send the healback to the wp.
(3) A buff upon melee strike now gives toughness of 100ish to one target,
not just strength as with all wps. Others consider this more useful
than I do.
(4) Four of the melee strikes do more damage.
Remember that the wp spec is only one of many slices to defining.
the a wp's focus/skills. Reknown spending, talisman choices, armor
set, liniment use, accessories, tactics selection, etc., have significant
additional impact on healing vs. other valuable skills like survivability.
w/Salvation Secondary
(1) Higher instant burst dot and group healing
(2) Higher armor group buff
(3) The option of a little additional group damage absorption
capability
(4) The option of raising the single target debuff cleanse to
a group-wide benefit.
(5) The option of a light group heal dot that combined with 3rd
party add-ons makes it easy to see who is within 100ft.
w/Wrath Secondary
This is overlooked often by wps who might conclude, hey, if I wanted
to do serious damage I'd be a dps. However, I think there are two
great crippling effects accessible for Wrath secondary that should
be considered in this decision:
(1) A tactic to raise the slow-upon-strike-if-cursed melee hit to a
longer duration and makes it a 20ft AOE.
(2) A melee strike that reduces healing to your target by 25%. The bw
effect is much more powerful in that it is at a distance and greater
reduction, but can help break the back of a tough target.
(3) Increase crit melee by 15%
(4) Four different melee strikes do more damage
(5) The automatic group buff that helps others do a little more damage,
an alternative to the armor or automatic heal, is a bit higher.
If yeh have any ideas for improvement or additions
here, let me know! Mah contact info can be found
on the sidebar link "Contact Dwooid".
Best Regahds,
Dwooid of Caledor