Fantasy Armor Customizations

Blinding (5,000 gc). This customization can only be applied to metal armor. The armor is polished to such an extent that it reflects light like a mirror. The wearer gains +4 Defense against attacks dependent upon radiation (heat, light), and when in bright sunlight gains +2 Defense against all other attacks. Additionally, once per day, it can reflect a spell, granting the wearer immunity to that one attack. Anyone wearing blinding armor suffers –3d6 to any attempts to hide.

Camouflage (300 gc). Camouflage armor is an easy and cheap way to blend into the surroundings. Camouflage can be applied to any armor, and must be selected for a specific terrain (desert, snow, jungle, night). Wearing the correct camouflage armor for the terrain grants a +1d6 bonus to checks to hide. This does not stack with the chameleon property, and cannot be combined with the blinding property.

Chameleon (5,000 gc). The ultimate in camouflage, a chameleon enchantment rapidly changes color to react to its environment. Chameleon armor grants a +2d6 bonus to checks to hide. This does not stack with the camouflage property, and cannot be combined with the blinding property.

Discrete (10,000 gc). This powerful enchantment makes the armor invisible to the naked eye. Even plate armor can be worn over clothing, and to the casual viewer, the wearer appears to be unarmored. This cannot be combined with the blinding property.

Elf-silk (10,000 gc). This customization can only be applied at the time of creation, and can only be applied to cloth or padded armor. Armor made of elf-silk gains +2 SOAK, is able to hold two additional enchantments, cannot be destroyed, and will never dull. Elf-silk armor can never be lower than exceptional quality, and weighs only 1 lb.

Fortified (5,000 gc). Fortified armor is designed in a way that weak spots are carefully protected. This is intense and expert work. To score a critical hit against a foe wearing fortified armor, four sixes are required on the attack roll, rather than three.

Healing (5,000 gc). Once per day, the wearer can use an action to magically heal herself 3d6 Health. For each additional 2,000 gc spent on this enchantment, the healing increases by +1d6 Health.

Invisibility (10,000 gc). Once per day, the wearer of this armor can use a single action to turn invisible for up to five minutes.

Mighty (20,000 gc). This armor looks large and powerful, almost fantastically so. The wearer gains +1d6 to his STR dice pool.

Mithril (base cost × 10). This customization can only be applied at the time of forging, and can only be applied to metal armor. Armor made of mithril gains +2 SOAK, is able to hold two additional enchantments, cannot be destroyed, and will never dull. Mithril armor can never be lower than exceptional quality. Mithril is a silver-colored metal mined by dwarves.

Resistant (1,000 gc). For every 1,000 gc (and each slot used), the armor gains +2 SOAK against a specified elemental damage type, chosen at the time of enchantment. This stacks with the armor’s existing SOAK.

Silent (2,000 gc). Silent armor uses a noise-dampening enchantment to grant a +1d6 bonus to Agility checks to be stealthy, and—as a side-effect—provide 5 SOAK vs. sonic damage.

Staunching (10,000 gc). The wearer becomes immune to the Bleeding condition.

Spikes (80 gc). This adjustment looks intimidating and exotic; however, their primary purpose is to cause damage to opponents who attempt to grab the wearer. Any attempt to grab the wearer of spiked armor causes the attacker 1d6 piercing damage.

Thermal (250 gc). This armor protects against cold environments and grants 5SOAK vs. cold damage.

Unencumbering (2,000 gc). This armor is designed to be especially easy to move in. Unencumbering armor counts as one weight category lower for thepurposes of determining Defense penalties. Medium armor becomes light, and heavy armor becomes medium.

Weightless (10,000 gc). Weightless armor is enchanted so that it does not hinder the wearer at all. The wearer suffers no penalties to Defense, and the armor weighs 0 lbs. when worn.