Medium sentient humanoid (6d6)Β STR 3 (2d6) AGI 3 (2d6) END 3 (2d6)INT 12 (4d6) LOG 6 (3d6) WIL 10 (4d6)Β CHA 6 (3d6) LUC 2 (1d6) REP 2 (2d6)MAG 3 (2d6)MELEE DEFENCE 12RANGED DEFENCE 18MENTAL DEFENCE 24VITAL DEFENCE 12HEALTH 18SOAK 3; VULN noneIMMUNE noneINITIATIVE 3d6PERCEPTION 6d6Β SPEED 6; CLIMB 3; JUMP 6'/2'CARRY 72lb (max lift 90lb)REACH 5-ftACTIONS 2π
Staff 3d6 melee (2d6Β blunt damage)π
‘ Ranged attack 3d6 ranged (2d6 damage; range 9; effect)π
Mental attack 5d6 mental (3d6 damage; range 9; burst 5; effect)π
₯ Vital attack 3d6 vital (2d6 damage; burst 5; effect)Skills insight 6 (3d6), religion 6 (3d6), nature 6 (3d6), spellcraft 6 (3d6), divination 6 (3d6)Gear staffββββββββββ
Look skyward.Β The skyseer chooses an ally within 25'; that ally chooses an attribute check and then makes that check or attack. The next time that ally makes that check, within one minute, they use the pre-rolled attribute check.Insightful eye. For one round the skyseer can remove one enemyβs SOAK. This only works on a given target once.Β Foresight. Once per day the skyseer can completely avoid one attack which would have otherwise hit.