Not So Silent Night

Updated: 12/30/2012

Overview

This strategy is a gamble but with low-medium risks and high rewards and extremely efficient use of holy powder (i.e. almost 0, unless you choose to or you're so lucky). It is a box of toys collecting strategy (to get higher ranking), that sacrifices bell collecting. Please do not share with others outside the order as the effectiveness (to rank up) is diluted if everyone uses it.

Terms

Tag: Battle at least once, deck ATK does not matter. In the beginning when building combos, it's actually more beneficial to use a weak deck (preferably five 2 ATK PWR cards, explained below)

BoT: Boxes of toys

Main Points

-Aim for impact bonus (reward once a boss reaches a certain HP, boss not required to be defeated) by tagging as many bosses as you can, preferably with a weak deck, unless it's a boss you want to focus on to try to get MVP or damage bonus

-Try your best to tag only bosses (preferably only Eves) that will be going down or at least will reach the point that the impact bonuses will be rewarded

-Keep combo bonuses up

-Request help as often as possible, maybe even supporting people to help by attacking once

Read further if you want to know the reasoning behind this strategy.

Introduction

Note: Whenever I say, boss is defeated/killed/vanquished, it's generally synonymous to "doing sufficient enough damage to be rewarded impact bonus," which is the reward that is given when enough damage is done on the boss. Once an impact bonus is reached, it's basically a sure thing that the boss will be defeated, thus I'm considering them as the same thing.

The reason this strategy works is because the impact bonus is not diluted by the number of times you or others attack or by the size of the team. And all you need to do is participate once (your damage done does not matter) and once the group gets the boss to a certain HP, you get the impact bonus.

Set Up

Try to tag as many bosses as possible by attacking at least once, with any deck, preferably a weak deck unless the boss is one you want to try to get damage rewards or bells from. Try to attack ones who will likely be defeated or that you don't mind putting in some effort (by not letting the combo bonus fall off and requesting help often) to get others involved so that it will likely be defeated. Use the weak deck setup explained below when building up the combo bonus (max bonus to damage is 500%) in the beginning.) Always keep the combo bonus up (use the weak deck explained below) and request help as often as possible as this is what generates the team that will collectively defeat the mob. Do not let the combo bonus fall off the bosses you're interested in (quite important in the beginning of the battle), unless it's a loss cause. These two points are really important in the beginning to get the ball rolling. I also do this for other people's Eves since you only benefit if the impact bonus level is reached.

You're gambling that the collective group will be requesting help (very important!!) and that as a group, the boss will be defeated. Now, you don't need to be around when the boss is defeated, but watching it in the beginning by helping refresh the combo bonus (usually when there's 2-5 minutes left) and requesting help is quite useful to get the ball rolling. Do the refreshing with the weak deck. This segment is the most tricky part.

I'm not suggesting that you only attack with low ATK PWR decks (unless of course you also want to work on player versus player battle ranking) as you'd often be sitting at 100%. Thus, if you happen to have leftover ATK PWR, feel free to also focus on a boss to try for damage and MVP bonus and bells. Though, this strategy is just as achievable for people with little ATK PWR.

Reward for Eve

Impact bonus reward:

lv 300 2250 BoT

lv 200 900 BoT

lv 100 450 BoT

Discovery reward:

lv 300 3000 BoT

lv 200 1000 BoT

lv 100 600 BoT

Soloing (lv 300):

BoT 45k

Red Bells 300

Example

Let's assume we play RoB 12 hours a day and that during this event you always get lv 300 Eve bosses. Let's assume it takes on average 3 hours to defeat her. Now we can get 5 Eves every 3 hours. That translates to 11k boxes of treasures (5*2250 per impact bonus). This means per day you can get 44k BoT, assuming all your Eves get vanquished. (And that's only from impact bonus. You'll get maybe a few hundred or more from the other bonuses depending on how much dmg you do, but again, impact bonus doesn't care about damage done.) On the other hand, if you solo them, you probably make more BoT and generate BoT faster but at a significant cost to your holy powder stash. With this strategy, you spend none and can potentially make just as much if people kill off the Eves faster. The only trouble is that if your Eve is not level 300, you have to babysit it in the beginning since people tend to aim for lv 300 and ignore the others until it looks like a likely win.

Effect of Card Rarity on Damage to Event Bosses

When caring about damage done, higher rarity, besides the beginner's cards (e.g. Olivia, Zirnitra) are better than more powerful (enhanced) lower rarity and realm bonus does not apply so use your rarer cards. EX: Clean Wraith (HR) is better than max enhanced Skull Rider (rare). This strategy actually ignores damage since the rewards aren't efficient uses of your ATK PWR.

We also think that the rarity bonus is scaled based on the ATK PWR requirement (or something else). Example: Clean ArcPriest Maria (SR, 20 ATK PWR) does 1000 less damage than clean Santa's Elf (HR, 25 ATK PWR). That gap widens as the combo bonus increases.

Weak Deck Setup

For building up combo bonuses, a deck of five 2 ATK PWR cards is better than a strong deck. Combo bonus is based on how many times a boss is hit so, naturally, the more often a boss is hit, the higher the combo bonus will be. A deck of five strong cards that can last more turns can get maximally 25 combos per attack, if they all survive until the end. That is fine, except that it uses a lot of ATK PWR. On the other hand, a deck of five 2 ATK PWR cards minimally will hit 5 times, if not more. To get the same 25 combos that the strong deck generates, you'll only be using 50 ATK PWR. If you can make a deck of strong High Rares (or maybe they have to be Super Rares, I don't know since I don't have clean High Rares that don't last all the turns) that requires up to 90 ATK PWR (translates to 50 ATK PWR used when attacking an event boss), the weak deck is better for building up combos.

To make this even more effective, you can try to get the final evolution of each card (farm 2-1) and you'll likely get 7 combos per battle.

Credit

This strategy (besides the weak deck idea) was thought up and tested by Thrones. :3.