MISSIONS

This page is a repository for the different mission creation systems used to generate sprawlruns and mercenary contracts.

MERCWERC (Gig Economy)

The MercWerc app is not a job from a fixer, or really anything a connected team of sprawlrunners can get rich doing. This is a crowd sourced and unvetted method to quickly and reliably find extra work between main gigs. It'll be handled as an Interlude, but with a Skill roll at the end. Instead of a Benny, the characters gets some cash (and maybe some Wounds or Fatigue) for their effort


Running A Gig

At the end of every "day", players can choose to draw a card for some extra work. They can choose one of four jobs based on the card suite and then make a Skill test indicated in the job description with any bonuses or penalties as indicated in the card value. 

Results of a Skill Test



Multiple Gigs

It is possible for a player to push themselves and take two gigs in a night if they are really strapped for cash. Doing so results in a cumulative -1 on all skill tests until the player rests for 24 hours (no real work done). With multiple gigs, all rewards and Wounds from your Skill Tests are cumulative at the end of the night.

Refusing A Gig

If a player draws a card type they don't want to do (or doesn't have a good enough skill in to make it work), they don't have to do it. The player can spend a Benny to redraw once. If they refuse a second time, that ends the gig work for tonight. Nobody is offering the type of gig the player is interested in.

Helping Hands

It is possible for two or more players to gig together using the Support rules. Only one person will make the final Skill test, but their allies can make Support rolls to help. There is a downside to this though. All players who help gain the Wounds (and Fatigue if taking multiple gigs) based on the Skill roll, but must split any money.

Card Value

The card value modifies the skill roll and pay of the job.