MISSIONS
This page is a repository for the different mission creation systems used to generate sprawlruns and mercenary contracts.
MERCWERC (Gig Economy)
The MercWerc app is not a job from a fixer, or really anything a connected team of sprawlrunners can get rich doing. This is a crowd sourced and unvetted method to quickly and reliably find extra work between main gigs. It'll be handled as an Interlude, but with a Skill roll at the end. Instead of a Benny, the characters gets some cash (and maybe some Wounds or Fatigue) for their effort
Running A Gig
At the end of every "day", players can choose to draw a card for some extra work. They can choose one of four jobs based on the card suite and then make a Skill test indicated in the job description with any bonuses or penalties as indicated in the card value.
Results of a Skill Test
A Critical Failure earns the player a Minor Enemy, a Wound, and no money. Things went super sideways and now someone is looking for you; maybe even the client!
A Failure earns the player Bumps and Bruises and they break even. Your gig was completed, but messily, and you earned an inconsequential amount of money.
A Success earns the player $500. Expect a decent review.
A Raise earns the player $700 (and an another $100 for each additional Raise). Five stars, baby!
Multiple Gigs
It is possible for a player to push themselves and take two gigs in a night if they are really strapped for cash. Doing so results in a cumulative -1 on all skill tests until the player rests for 24 hours (no real work done). With multiple gigs, all rewards and Wounds from your Skill Tests are cumulative at the end of the night.
Refusing A Gig
If a player draws a card type they don't want to do (or doesn't have a good enough skill in to make it work), they don't have to do it. The player can spend a Benny to redraw once. If they refuse a second time, that ends the gig work for tonight. Nobody is offering the type of gig the player is interested in.
Helping Hands
It is possible for two or more players to gig together using the Support rules. Only one person will make the final Skill test, but their allies can make Support rolls to help. There is a downside to this though. All players who help gain the Wounds (and Fatigue if taking multiple gigs) based on the Skill roll, but must split any money.
Card Value
The card value modifies the skill roll and pay of the job.
2: The gig is a "milk run", +2 to the skill roll but only half the pay.
3-10: The gig is exactly as described, with no variation from the task.
Jack: More dangerous than described, the character has an additional Wound regardless of their skill roll results. This is cumulative with a Critical Failure.
Queen: This gig is more difficult but there is more reward. -2 to the skill roll but x1.5 times the pay.
King: The gig is devoid of major complications. +2 to the skill roll.
Ace: The best sort of gig, this task is +2 to the skill roll, x1.5 to the pay.
Joker: The best sort of gig. Choose what suite you want and get a +2 bonus to the skill roll. The gig pays x3. You do not get a benny for drawing this.