Choose a starting origin from the following list. This is by no means a comprehensive list, and you are encouraged to spend a few minutes coming up with your own interesting concepts for an occupation in 2117. It is also of note that, while this is your origin before starting the game, it is not what you're doing now. Think about how you got from there to where you are currently at.
Each origin gets the following:
Origin Skills: Each origin lists a set of three skills - one you get automatically and two that you must choose one or the other. These skills are in addition to the 5 core skills of Athletics, Common Knowledge, Notice, Persuasion, and Stealth. As with core skills, Origin skills start at d4.
Gear: Characters also get some basic gear.
You have a cause and you are fighting for it. This might be political or social, national, or local, but whatever it is the cause is your driving motivation.
Origin Skills: Hacking and either Performance or Intimidation
Gear:
Agent
CIP or WIP (your choice)
Light Reflex Jacket
Magnetic Pistol (w/ 1 box of standard ammo)
Street Bike
You are an agent in service of someone, be it a world government, a corporation, or some other organization. The tasks assigned to you aren’t accomplished in the light of day. You work best in the shadows, a deniable asset who does things that serve the larger goals of the entity who employs you
Origin Skills: Thievery and either Research or Performance
Gear:
Military Agent
CIP or WIP (your choice)
Bug Scanner
Magnetic SMG (w/ 1 box of standard ammo)
When someone goes down in combat, you’re there, Medkit and Trauma Stabilizer in hand, ready to stop the arterial bleed. The bullets fly here almost as much as they did on deployment, and where the bullets fly you are still needed.
Origin Skills: Healing and either Survival or Shooting
Gear:
Agent
CIP or WIP (your choice)
Medic Kit (see Savage Worlds)
3x Antidote Patches
3x Triage Patches
Magnetic Pistol (w/ 1 box of standard ammo)
Heavy Reflex Jacket
Heavy Reflex Pants
You specialize in genetic engineering, making something out of the raw stuff of DNA. Biohacking is all of that, but it is more. It is about changing what it means to be human, how you think, how you live, how you eat and drink. True, you spend a lot of time and resources trying to hack the code, but that brute force approach is not the only way. You can trick that code in to doing all sorts of things for you.
Origin Skills: Science and Academics or Healing
Gear:
Agent
CIP or WIP (your choice)
2 Medic Kits (see Savage Worlds)
Magnetic Pistol (w/ 1 box of standard ammo)
Biohorrors are becoming an all-too-common aspect of modern life. Be they spidercats, megaroaches, or some other nastiness, it is the cleaners who get called in to take care of matters. It doesn't matter if you worked for an old mom and pop organization or one of the multinationals. All you need to know is where they are, and if they bleed.
Origin Skills: Survival and either Fighting or Shooting
Gear:
Agent
CIP or WIP (your choice)
Light Reflex Vest
Power Spear
Magnetic Shotgun (w/ 1 box of standard ammo)
Ramjet Rifle (w/ 1 box of standard ammo)
You lived your life—more like slept through it—as a blue collar worker, more commonly known as a Blue Plater. You barely made ends meet, working two jobs just to pay for a one-room squat in one of the low-income towers. Each day was the same; crawl out of bed and—if you were lucky— eat some breakfast made from real food before slogging down thirty flights of stairs (because hey, the turbo lifts hardly ever worked) to hail a RIDE WITH ME™ driver to take you to the nearest labor farm.
Origin Skills: Repair and either Driving or Gambling
Gear:
Agent
CIP or WIP (your choice)
Light Reflex Jacket
Magnetic Shotgun (w/ 1 box of standard ammo)
Everyone who is anyone has a bodyguard or two shadowing them. Foolish people hire impressive looking specimens who are chromed up and have more muscle grafts than a bio-rhino. The real professionals in the body guarding business look fearsome, but not out of place. Their job is to stop trouble before it starts, and when it does, get their package to safety rather than trade shots with assassins
Origin Skills: Intimidation and either Fighting or Shooting
Gear:
Military Agent
CIP or WIP (your choice)
Mono Blade
Laser Pistol (w/ 1 power cell)
Law enforcement being what it is today, bounty hunters are needed to bring in criminals that the po-po can’t find or won’t bother with. Sometimes people take it upon themselves to hire a bounty hunter for less than legal captures, but a payday is a payday.
Origin Skills: Research and either Survival or Shooting
Gear:
Military Agent
CIP or WIP (your choice)
Heavy Reflex Jacket
Magnetic Pistol (w/ 1 box of standard ammo)
Magnetic Rifle (w/ 1 box of standard ammo)
Sometimes called street docs, clinic docs don’t work in the gleaming halls of corporate medicine. No, either because they developed a bad track record, pissed off the wrong person, or simply couldn’t cut it; clinic docs operate out of less–than– ideal conditions.
Origin Skills: Healing and either Academics or Science
Gear:
Agent
CIP or WIP (your choice)
Magnetic Pistol (w/ 1 box of EC Gel ammo)
2x Medic Kits (see Savage Worlds)
Professional, or at least as professional as a person who lies, steals, cheats, and occasionally murders can be, criminals are not just street thugs. They are in it for the money, honey, and not anything else. Many are part of a larger machine, a cog in some syndicate’s business. Their position is fairly secure, as long as they don’t overstep their bounds, but if you don’t try you won’t ever be the top dog.
Origin Skills: Thievery and either Intimidation or Gambling
Gear:
Military Agent
CIP or WIP (your choice)
Grapple Gun
Tool Kit (Electronics)
Magnetic Shotgun (w/ 1 box of standard ammo)
Light Reflex Jacket
Detectives, be they plainclothes cops or private eyes, are in as high demand as ever. Constant surveillance, cybercrimes, better evidence collection, and other technological innovations may not have made their jobs any easier; indeed, they have raised the bar on the amount of knowledge the average detective needs to have.
Origin Skills: Research and either Shooting or Intimidation
Gear:
Agent
CIP or WIP (your choice)
Magnetic Pistol (w/ 1 box of standard ammo)
Heavy Reflex Vest
Compact Car
Drone jockeys fly unmanned aircraft and other vehicles. Employed by criminals, governments, and corps, drone jockeys ride the wave where tech meets mind and flesh, but always from a safe distance.
Origin Skills: Piloting and either Driving or Electronics
Gear:
Agent
CIP or WIP (your choice)
Eye Spy Drone
Vehicle Control Interface Lvl 1 (your choice of CIP or WIP)
Fixers get things taken care of. They don’t do it themselves, and they don’t get it themselves, but they make sure the right people meet the right needs for their clients. They are the consummate middlemen, and without them most of the shadowy worlds of crime and espionage would not function. A good fixer has two files loaded with data: one, the people who do things; the other, the people who need things.
Origin Skills: Language and either Academics or Research
Gear:
Agent
CIP or WIP (your choice)
$1,000 worth or illicit items
Magnetic Pistol (w/ 1 box of standard ammo)
Sports Car
Gangs are an epidemic that hasn’t found a cure in over a century. They range from small time street criminals to crude—but—effective organized crime syndicates. Some gangs are based on a shared identity, others, on geographic location. A rare few have some Theme, like the K!ll3r Klowns of the Indy Megaplex or the Shark-jaurs of South Houston. Others are more like social clubs— violent drug addicted social clubs that is—and might be filled with the children of the idle rich acting out youthful fantasies.
Origin Skills: Fighting and either Intimidation or Taunt
Gear:
Agent
CIP or WIP (your choice)
Magnetic SMG (w/ 1 box of standard ammo)
Light Reflex Jacket
Sports Utility Vehicle
Grease monkeys are a thing of the past. The modern gearhead knows how to turn wrenches, but also writes code, troubleshoots computer systems, and can weld as well as solder. A lot of the work is done in a clean environment; delicate components in high-end machinery can be ruined by a speck of dust
Origin Skills: Repair and either Driving or Electronics
Gear:
Agent
CIP or WIP (your choice)
Repair Shop
Magnetic Pistol (w/ 1 box of standard ammo)
Journalists see themselves as Guardians of the truth. They are dogged in their pursuit of the truth and will stop at nothing to get the story. Some journalists live by the facts, some, not so much. Strangely, the most honorable journalists don’t work for the corporate owned services on the Global DataNet, but instead for smaller services, some in The Deep.
Origin Skills: Notice and either Research or Hacking
Gear:
Agent
CIP or WIP (your choice)
2x Bugs
2x Signal Trackers
Signal Locator
There is so much media today that no one can keep track of it. Most of it is very niche—even the biggest Global DataNet stars have only a fraction of the world’s population in their thrall—but this might add up to hundreds of millions of loyal followers. Most media icons aren’t artists; they are people who are willing to let the camera drones into their life 24/7 and put on an interesting show live for the world to see.
Origin Skills: Performance and either Research or Taunt
Gear:
Agent
CIP or WIP (your choice)
Portable Simsense Recorder
3x Stim Inhalers
Magnetic Pistol (w/ 1 box of standard ammo)
Most law enforcement is still done the old fashioned way, driving around, and looking for trouble. True, surveillance drones can peer into places the modern cop’s grandfathers would never have thought possible. But the last time we looked, drones can’t run a snitch or make arrests. At least not yet.
Origin Skills: Intimidation and either Fighting or Shooting
Gear:
Military Agent
CIP or WIP (your choice)
Billy Club (see Savage Worlds)
Magnetic Pistol (w/ 1 box of standard ammo)
Heavy Reflex Vest
Flashlight (see Savage Worlds)
2x Handcuffs (see Savage Worlds)
You are a small time crook. Robbing corner stores and charging stations, playing fast cons on people you pass (but never on your home turf), and even a little random mugging, that’s about all you get up to. You do it because you need to. People, like you, at the bottom have to look out for themselves and each other. Right? Besides, the corps and cops won’t pay much attention to this petty stuff. Right?
Origin Skills: Thievery and either Persuasion or Survival
Gear:
Agent
CIP or WIP (your choice)
Magnetic Shotgun (w/ 1 box of standard ammo)
Magnetic Pistol (w/ 1 box of standard ammo)
Lockpicks (see Savage Worlds)
Brass Knuckles (see Savage Worlds)
Code slingers and grid hackers, programmers write the world of 2100. Most, probably nearly all, work for corporations and governments. The corps sell code to the smaller business and NGOs, and even to the governments. Those rare rogues, the freelance programmers, and hackers, make a much larger noise than their numbers would indicate. Even so, one programmer with a grudge can shut down a city, and a dozen skilled code monkeys can shut down a country.
Origin Skills: Hacking and either Electronics or Research
Gear:
Agent
CIP or WIP (your choice)
CIP/WIP Datacracker Level 1
Light Reflex Jacket
You fled one of several conflicts or oppressive regimes around the world, maybe in Russia or North America. Now you have no home, few possessions, and little hope. There are not many NGOs left to provide aid, and a whole lot of refugees that need it. It’s not as if your new home exactly welcomes you either, so you take whatever job you can. You might be legit in your new home or not, either way it is impossible to forget that you aren’t exactly welcome.
Origin Skills: Survival and either Repair or Language
Gear:
Agent
CIP or WIP (your choice)
Magnetic Pistol (w/ 1 box of standard ammo)
Brass Knuckles (see Savage Worlds)
Thick Leather Coat (see Savage Worlds)
Basic Survival Kit
As a Ronin, you take on the jobs nobody else wants to (or can) do. One night, you might be gathering secret project files for a corporation, and the next, you might be stealing them back. Causes are for someone else. Politics are distractions. The contract is everything. Street Cred is everything. Gain it, and you’ll be treated like a God. Lose it, and doors close faster than the bullets fly from your gun during a firefight.
Origin Skills: Thievery and either Shooting or Fighting
Gear:
Military Agent
CIP or WIP (your choice)
Magnetic Assault Rifle
Light Hardshell Suit
You have studied the sciences with a passion, enough that if you don’t have a degree you probably should. The reasons why vary, for some it is a route out of their squalor and into the corporate world. For others it is a calling to understand the nature of the universe or to build a better tomorrow. What holds true is that you know things, and knowledge is power.
Origin Skills: Science and either Repair or Academics
Gear:
Agent
Translation Module
CIP or WIP (your choice)
3x Stim Inhalers
Free Budget Lifestyle
As long as the authorities make things illegal or tax them, people try to get around the law. You excel at bringing in things that others need and will pay for. You don’t smuggle just a little bit; you make sure the score is worth the risk. You also make sure you don’t get caught, which is the easier part, at least you think it is.
Origin Skills: Thievery and either Driving or Piloting
Gear:
Military Agent
CIP or WIP (your choice)
Magnetic Pistol (w/ 1 box of standard ammo)
Magnetic Shotgun (w/ 1 box of standard ammo)
Heavy Reflex Jacket
You are a professional soldier. You don’t just walk into danger, you run, jump, and swim into it. You’ve seen some of the world, but only the worst parts, and usually there’s someone or something Origins 33 shooting at you while you’re there. You’ve had enough of the mud, cold, heat, lousy food, and constant gunfire. Now you’re back home but there isn’t much call for your skillset in the civilized world. Maybe you can make a difference now.
Origin Skills: Shooting and either Survival or Battle
Gear:
Military Agent
CIP or WIP (your choice)
Heavy Reflex Jacket
Mono Dagger
Magnetic Assault Rifle (w/ Foregrip, Laser/Red Dot Sight, and 1 box of Penetrator ammo)
You live in the abandoned parts of the city, the rundown apartment complexes, and factories that the rest of the world hopes to forget. That’s fine, because what you lose in security and safety you more than make up for in freedom. True, the cops won’t come out here unless they are looking to bust someone, and the ambulances never show up. That’s fine, you live how you want to live, and you know that those out here, well, most of them are good folks who look out for each other. That, and they don’t poke their noses in where it doesn’t belong.
Origin Skills: Survival and either Fighting or Thievery
Gear:
Agent
CIP or WIP (your choice)
Pepper Spray (see Savage Worlds)
Thick Leather Jacket (see Savage Worlds)
Magnetic Pistol (w/ 1 box of standard ammo)
Bedroll (see Savage Worlds)
Flashlight (see Savage Worlds)
You’ve spent most of your life living in the wastelands. You know how to survive in harsh environments and avoid biohorrors and other hazards. You also know the best ways to smuggle goods across borders.
Origin Skills: Survival and either Shooting or Thievery
Gear:
Agent
CIP or WIP (your choice)
3x Stim Inhalers
Light Reflex Jacket
Ramjet Rifle (w/ 1 box of standard ammo)
Magnetic Pistol (w/ 1 box of standard ammo)