Zero_Notes

I've added 9 extra texture modes beyond the three that were supported before.

They are:

//The first three originals

TILE_MODE_XZ, //0 default

TILE_MODE_XY, //1

TILE_MODE_YZ, //2

//now the new ones

TILE_MODE_ZX, //3

TILE_MODE_YX, //4

TILE_MODE_ZY, //5

TILE_MODE_NEGXZ,//6

TILE_MODE_NEGXY,//7

TILE_MODE_NEGYZ,//8

TILE_MODE_NEGZX,//9

TILE_MODE_NEGYX,//10

TILE_MODE_NEGZY,//11

(These enums are in redTerrain.h and in the zeroeditor)

You can change which texture mode you are in the Zero Editor when making the tiles, w/ the console command

editor.texturemode textureID texturemode

(for example: editor.texturemode 0 4, would change the first texture to mode 4, which is YX)

New Feature: the Q key while in pathplanning's EditWeights mode will now toggle drawing lines between all destinations. (why Q? I dunno, most of the other keys seem to be taken, if you have are some sort of letterist, and have a problem with Q, let me know and we can move it)