Zero_Notes
I've added 9 extra texture modes beyond the three that were supported before.
They are:
//The first three originals
TILE_MODE_XZ, //0 default
TILE_MODE_XY, //1
TILE_MODE_YZ, //2
//now the new ones
TILE_MODE_ZX, //3
TILE_MODE_YX, //4
TILE_MODE_ZY, //5
TILE_MODE_NEGXZ,//6
TILE_MODE_NEGXY,//7
TILE_MODE_NEGYZ,//8
TILE_MODE_NEGZX,//9
TILE_MODE_NEGYX,//10
TILE_MODE_NEGZY,//11
(These enums are in redTerrain.h and in the zeroeditor)
You can change which texture mode you are in the Zero Editor when making the tiles, w/ the console command
editor.texturemode textureID texturemode
(for example: editor.texturemode 0 4, would change the first texture to mode 4, which is YX)
New Feature: the Q key while in pathplanning's EditWeights mode will now toggle drawing lines between all destinations. (why Q? I dunno, most of the other keys seem to be taken, if you have are some sort of letterist, and have a problem with Q, let me know and we can move it)