Flyer_Notes

New property:

TakeoffHeight = "<height>"

The flier will rise vertically up to that height above the ground, ramping up turn rate. After that, the flyer has full turn control and gradually ramps up pitch control over the takeoff time.

Camera Move Tension can be set for each movement direction:

MoveTensionX = "<left/right>"

or

MoveTensionX = "<left> <right>"

MoveTensionY = "<up/down>"

or

MoveTensionY = "<up> <down>"

MoveTensionZ = "<front/back>"

or

MoveTensionZ = "<front> <back>"

I have checked in some new code, which lets you put new variables in the odf to make the cockpit lag behind the actual position the camera is facing. The variable is called CockpitTension, and its just a floating point number, which if 0 or negative, has no tension, but if it's a positive value then it lags behind, with the greater the number, the less it lags behind. I've just initialized all the vehicles to have a fairly high tension of 50, you can play with values and see what you like. There is a separate tension for each position in a vehicle (just stick the CockpitTension variable in the appropriate section), so you can make the ball turrets in the gunship have high tension and while the main cockpit has a low tension, if you like.

There is now a new flag that can be put into odfs to force third or first person modes for positions in vehicles or even soldiers if you wanted. The name of the variable is ForceMode. The values for it are either 0, 1 or 2

With the following values:

0 -- doesn't force anything, defaults to this if not found in the file

1 -- force third person (the tauntaun needs this)

2 -- force first person

Examples:

ForceMode = 0

ForceMode = 1

ForceMode = 2