How to set up a boundary

Boundaries are useful for keeping humans in the playable area of your map, if the boundary or boundaries are crossed then a message will come up telling them they are "Leaving Battlefield" and they are given some time to return before they are killed automatically.

To set up a boundary:

1. Launch ZeroEditor and load your *.WLD file

2. While in the base layer click on the Boundary tab

3. Click "New" and place one, move it around and adjust it to fit your needs

You can have more than 1, and as long as they overlap slightly and you stay inside of them ingame you will still be in the battlefield area.

4. Name them boundary1, boundary2 and so on, but they can be named whatever you want, boundary names are arbitrary.

5. Save and close ZE.

6. Now go to your world1 folder and find your ABC.req file and open it with Notepad.

7. Add this code at the bottom of the list before the last closing bracket, replacing "ABC" with your own 3 character mod identifier.

REQN

{

"boundary"

"ABC"

}

Then save, close, munge and go play!

Notes:

In your ABC.req file, "boundary" is the type of file VisualMunge will look for when munging, in this case it would be the ABC.bnd file.

ABC.bnd contains your boundary path name list.

The boundary path data is actually stored in your ABC.pth file.

Some folks think that a mapbounds region is what makes your boundary work and this is not true. A mapbounds region just defines whatever playable area you want to have displayed on your minimap. You can have a working boundary without a mapbounds region and you can have a working mapbounds region without a boundary, these two things are not related but they are both useful so you'll probably want to have them anyway.

If you're still unsure of the instructions posted then just open up Hoth in ZE (it's a great example) and have a look under the Boundary tab, it has 3 boundaries all in the Base layer, also have a look at hot1.req, hoth.bnd and hoth.pth.

Also see:

Felucia has 4 boundaries all in the Base layer,

Endor has 1 boundary in the Base layer,

Geonosis has 1 boundary in the Base layer,

Kamino has 1 boundary in the Base layer,

Kashyyyk has 2 boundaries all in the Base layer,

Polis Massa has 1 boundary in the Base layer,

Tatooine has 1 boundary in the Base layer,

Yavin has 1 boundary in the Base layer