A. small game (3 boards)—grand strategist, 3 boardmen, 0, 1 or 2 agents (for each side)
3 agents (for each side)
C. large game (7 boards)—grand strategist, 7 boardmen, 1,2, 3 or more
agents (for each side)
limit (as, for example, in some possible classroom uses), boards on which a
conclusion has not been reached shall be awarded to the side with the most
pieces left on that board.
rule applying to that board
under which checkmate or stalemate occur.
king) from one board and immediately place it on the same relative location on
any other board, provided that the new location was unoccupied. The grand
strategists do NOT take turns with each other---each is free to move as often or as
infrequently as desired.
ceases and the kings are removed. All other pieces are left in their current
locations on that board. Pieces can still be moved to and from the board as
provided in rule number 5.
the pace of play on any board, but may try to convinced a Boardman to move
in particular ways and can reassign any member of the team to new duties.
However the majority of a team can elect a new grand strategist, with the
incumbent having no vote.