038 A Random Generative Form Generator from Primitive Shapes

A Random Generative Form Generator from Primitive Shapes

Proposal

In order to produce both optimal solutions; convergent evolution; and maximum variety; divergent evolution; any design has to be identified, described and developed by processes of natural selection; randomness and artificial selection; selection by the designer.

If all of these are used the working model also allows for depletion effects of construction upon resources, energy and environment in multiple ways for a specific development location since only the optimal and divergent final model is chosen to be put forward for construction.

The following model is proposed using a CAD system.

Method

Create scale, proportional, primitive shapes as components.

Give all these components a name of ‘Morph’.

Create a basic form out of cube components.

Give each cube component a name of ‘Gen000’ and a definition name that is unique for each component.

Arrange these components in a 3 dimensional array form that indicates their perceived relationships; space syntax.

Make as many copies of this ‘Gen000’ 3 dimensional array form as are required to be examined.

Randomly exchange the ‘Morph’ component forms with the ‘Gen000’ forms to represent Natural selection.

Multiple Unique Generative copies are produced.

Take each multiple unique generative copy in turn select its perimeter and loft it by spline to form unique envelopes around each of its primitive shaped components.

The splines reduce the interpolation error inherent in connecting multiple primitive shapes by creating a smoothing effect between the perimeters of each shape.

Texture the models.

These forms are considered to be process outcomes that follow optimal and divergent evolution.

They are the Architecture of the primitive shapes.

If proven to be needed by society one could be chosen to be put forward for construction and reduced from Architecture to Building.

Results

The results are displayed in the following animation sequences and images.

The animations are formed by extracting scenes from the models in 360 degree panoramas that can be used in virtual reality systems to utilize each model as an environment.

References

Google Sketchup 8 2010 Original Google Product Free version.

Plugins for Sketchup 8 2010 Original Google Product Free version.as listed with relevant authors from http://www.crai.archi.fr/rld/plugins_list_az.php

Ian K Whittaker

29/03/2016

370 words over 1 page

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