Optimal Design Solution Achieved from Divergent And Convergent Evolution under a Process of Random Natural and Selective Artificial Selection by the User of a CAD system.
Method
Create a Grid of squares as large as required.
Populate, seed, this grid with a set of cubes.
Each cube is to be given a Name of ‘Gen000’ and a Definition Name of ‘Gen000’.
Create a set of ‘Morph’ components that cover all of the versions of form to be tested.
In this case the situations relating to a Conway Game of Life are being tested.
One cube is a blank and dead.
One cube has, including itself to allow for horizontal interaction, less than two neighbours vertically and is alive.
One cube has, including itself to allow for horizontal interaction, two neighbours and is alive.
One cube has, including itself to allow for horizontal interaction, three neighbours and is alive.
One cube has, including itself to allow for horizontal interaction, four neighbours and is alive.
Each cube is given a Name of ‘Morph’ and a Unique Definition Name.
Randomly replace all of the ‘Gen000’ components with the ‘Morph’ components.
Save the outcome as a new component and as a model save file as ‘Gen 001’
Reset the original ‘Gen 000’ grid.
Repeat the randomization and save process as many times as required.
Assemble all of the outcomes in one file ‘Gen 001.’
Examine the ‘Gen 001’ outcomes.
Select those components from ‘Gen 001’ that achieve the highest optimization with the original rules.
In this case the situations relating to a Conway Game of Life.
Copy those components to a new file and save them as ‘Gen 002’
Replace all of the components in ‘Gen 002’ that achieve the lowest optimization with the original rules.
In this case in the following manner.
Blank cubes are dead, a zero result and are retained.
Cubes of 1 level are alive but have less than two neighbours and are considered under the rules of the Conway Game of Life a dead result and so are replaced with a single blank cube.
Cubes of 2 levels are alive and live on to the next generation unchanged.
Cubes of 3 levels are alive and live on to the next generation unchanged.
Cubes of 4 or more levels are alive but over populated and so are replaced with a single blank cube.
In this case the former blank cubes from ‘Gen 001’ could also become live under the under the rules of the Conway Game of Life but this scenario has been removed to allow for a limited process description and an outcome to be described.
The ‘Gen 002’ set of outcomes are then examined and environmental criteria of compact form applied to allow for the current context of climate change, environmental, resource and energy depletion.
In this case the component that has the nearest form of a cube is retained and the rest discarded.
This is then the final optimal solution achieved from maximum variety ; divergent evolution; from optimization ; convergent evolution; under a process of natural selection ; randomization; and artificial selection ; by the user of a CAD system.
Images of the process are included after this article.
References
Google Sketchup 8 2010 Original Google Product Free version.
Plugins for Sketchup 8 2010 Original Google Product Free version.as listed with relevant authors from http://www.crai.archi.fr/rld/plugins_list_az.php
Ian K Whittaker
570 words over 2 pages.
29/02/2016
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